mirror of
https://github.com/kwsch/PKHeX
synced 2025-02-18 22:38:38 +00:00
Much easier to read. Optionals no longer store the 3-byte header in their memory reference. If they were smart, they could track per-game visitation date/time in a future header format... Fixes adding new side-formats and an updated header not writing the first time. Fixes GameDataPK8.CopyTo where PokeJob data copies from the wrong segment
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Side game data base class for <see cref="PKM"/> data transferred into HOME.
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/// </summary>
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public abstract class HomeOptional1
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{
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// Internal Attributes set on creation
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private readonly Memory<byte> Buffer; // Raw Storage
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protected Span<byte> Data => Buffer.Span;
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public const int HeaderSize = 3; // u8 format, u16 length(data[u8])
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protected abstract HomeGameDataFormat Format { get; }
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protected HomeOptional1(ushort size) => Buffer = new byte[size];
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protected HomeOptional1(Memory<byte> buffer) => Buffer = buffer;
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protected void EnsureSize(int size)
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{
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if (Buffer.Length != size)
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throw new ArgumentOutOfRangeException(nameof(size), size, $"Expected size {Buffer.Length} but received {size}.");
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}
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protected byte[] ToArray() => Data.ToArray();
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protected int WriteWithHeader(Span<byte> result)
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{
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result[0] = (byte)Format;
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WriteUInt16LittleEndian(result[1..], (ushort)Data.Length);
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return HeaderSize + WriteWithoutHeader(result[HeaderSize..]);
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}
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private int WriteWithoutHeader(Span<byte> result)
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{
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var span = Data;
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span.CopyTo(result);
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return span.Length;
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}
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}
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