mirror of
https://github.com/kwsch/PKHeX
synced 2025-02-19 14:58:33 +00:00
Code duplication -> identified the root pattern. Looks quite simple now; hopefully this is the eventual pattern.
153 lines
7 KiB
C#
153 lines
7 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Side game data for <see cref="PB7"/> data transferred into HOME.
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/// </summary>
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public sealed class GameDataPB7 : HomeOptional1, IGameDataSide, IScaledSizeAbsolute, IMemoryOT
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{
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private const HomeGameDataFormat ExpectFormat = HomeGameDataFormat.PB7;
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private const int SIZE = HomeCrypto.SIZE_1GAME_PB7;
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protected override HomeGameDataFormat Format => ExpectFormat;
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public GameDataPB7() : base(SIZE) { }
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public GameDataPB7(Memory<byte> data) : base(data) => EnsureSize(SIZE);
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public GameDataPB7 Clone() => new(ToArray());
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public int WriteTo(Span<byte> result) => WriteWithHeader(result);
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#region Structure
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public byte AV_HP { get => Data[0x00]; set => Data[0x00] = value; }
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public byte AV_ATK { get => Data[0x01]; set => Data[0x01] = value; }
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public byte AV_DEF { get => Data[0x02]; set => Data[0x02] = value; }
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public byte AV_SPE { get => Data[0x03]; set => Data[0x03] = value; }
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public byte AV_SPA { get => Data[0x04]; set => Data[0x04] = value; }
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public byte AV_SPD { get => Data[0x05]; set => Data[0x05] = value; }
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public byte ResortEventState { get => Data[0x06]; set => Data[0x06] = value; }
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public ushort Move1 { get => ReadUInt16LittleEndian(Data[0x07..]); set => WriteUInt16LittleEndian(Data[0x07..], value); }
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public ushort Move2 { get => ReadUInt16LittleEndian(Data[0x09..]); set => WriteUInt16LittleEndian(Data[0x09..], value); }
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public ushort Move3 { get => ReadUInt16LittleEndian(Data[0x0B..]); set => WriteUInt16LittleEndian(Data[0x0B..], value); }
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public ushort Move4 { get => ReadUInt16LittleEndian(Data[0x0D..]); set => WriteUInt16LittleEndian(Data[0x0D..], value); }
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public int Move1_PP { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
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public int Move2_PP { get => Data[0x10]; set => Data[0x10] = (byte)value; }
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public int Move3_PP { get => Data[0x11]; set => Data[0x11] = (byte)value; }
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public int Move4_PP { get => Data[0x12]; set => Data[0x12] = (byte)value; }
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public int Move1_PPUps { get => Data[0x13]; set => Data[0x13] = (byte)value; }
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public int Move2_PPUps { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public int Move3_PPUps { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public int Move4_PPUps { get => Data[0x16]; set => Data[0x16] = (byte)value; }
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public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data[0x17..]); set => WriteUInt16LittleEndian(Data[0x17..], value); }
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public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data[0x19..]); set => WriteUInt16LittleEndian(Data[0x19..], value); }
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public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data[0x1B..]); set => WriteUInt16LittleEndian(Data[0x1B..], value); }
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public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data[0x1D..]); set => WriteUInt16LittleEndian(Data[0x1D..], value); }
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public float HeightAbsolute { get => ReadSingleLittleEndian(Data[0x1F..]); set => WriteSingleLittleEndian(Data[0x1F..], value); }
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public float WeightAbsolute { get => ReadSingleLittleEndian(Data[0x23..]); set => WriteSingleLittleEndian(Data[0x23..], value); }
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public byte FieldEventFatigue1 { get => Data[0x27]; set => Data[0x27] = value; }
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public byte FieldEventFatigue2 { get => Data[0x28]; set => Data[0x28] = value; }
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public byte Fullness { get => Data[0x29]; set => Data[0x29] = value; }
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public byte Rank { get => Data[0x2A]; set => Data[0x2A] = value; }
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public int OT_Affection { get => Data[0x2B]; set => Data[0x2B] = (byte)value; }
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public byte OT_Intensity { get => Data[0x2C]; set => Data[0x2C] = value; }
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public byte OT_Memory { get => Data[0x2D]; set => Data[0x2D] = value; }
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public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data[0x2E..]); set => WriteUInt16LittleEndian(Data[0x2E..], value); }
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public byte OT_Feeling { get => Data[0x30]; set => Data[0x30] = value; }
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public byte Enjoyment { get => Data[0x31]; set => Data[0x31] = value; }
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public uint GeoPadding { get => ReadUInt32LittleEndian(Data[0x32..]); set => WriteUInt32LittleEndian(Data[0x32..], value); }
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public int Ball { get => Data[0x36]; set => Data[0x36] = (byte)value; }
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public int Egg_Location { get => ReadUInt16LittleEndian(Data[0x37..]); set => WriteUInt16LittleEndian(Data[0x37..], (ushort)value); }
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public int Met_Location { get => ReadUInt16LittleEndian(Data[0x39..]); set => WriteUInt16LittleEndian(Data[0x39..], (ushort)value); }
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#endregion
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#region Conversion
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public PersonalInfo GetPersonalInfo(ushort species, byte form) => PersonalTable.GG.GetFormEntry(species, form);
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public void CopyTo(PB7 pk)
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{
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((IGameDataSide)this).CopyTo(pk);
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pk.AV_HP = AV_HP;
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pk.AV_ATK = AV_ATK;
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pk.AV_DEF = AV_DEF;
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pk.AV_SPE = AV_SPE;
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pk.AV_SPA = AV_SPA;
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pk.AV_SPD = AV_SPD;
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pk.ResortEventStatus = (ResortEventState)ResortEventState;
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pk.HeightAbsolute = pk.CalcHeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
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pk.WeightAbsolute = pk.CalcWeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
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// Some fields are unused as PB7, don't bother copying.
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pk.FieldEventFatigue1 = FieldEventFatigue1;
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pk.FieldEventFatigue2 = FieldEventFatigue2;
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pk.Fullness = Fullness;
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// pk.Rank = Rank;
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// pk.OT_Affection
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// pk.OT_Intensity
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// pk.OT_Memory
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// pk.OT_TextVar
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// pk.OT_Feeling
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pk.Enjoyment = Enjoyment;
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// pk.GeoPadding = GeoPadding;
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}
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public PKM ConvertToPKM(PKH pkh) => ConvertToPB7(pkh);
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public PB7 ConvertToPB7(PKH pkh)
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{
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var pk = new PB7();
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pkh.CopyTo(pk);
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CopyTo(pk);
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return pk;
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}
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#endregion
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/// <summary> Reconstructive logic to best apply suggested values. </summary>
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public static GameDataPB7? TryCreate(PKH pkh)
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{
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int met = 0;
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int ball = (int)Core.Ball.Poke;
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if (pkh.DataPK8 is { } x)
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{
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met = x.Met_Location;
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ball = x.Ball;
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}
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else if (pkh.DataPB8 is { } y)
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{
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met = y.Met_Location;
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ball = y.Ball;
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}
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else if (pkh.DataPA8 is { } z)
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{
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met = z.Met_Location;
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ball = z.Ball;
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}
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else if (pkh.DataPK9 is { } g9)
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{
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met = g9.Met_Location;
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ball = g9.Ball;
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}
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if (met == 0)
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return null;
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if (pkh.Version is (int)GameVersion.GO)
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return new GameDataPB7 { Ball = ball, Met_Location = Locations.GO7 };
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if (pkh.Version is (int)GameVersion.GP or (int)GameVersion.GE)
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return new GameDataPB7 { Ball = ball, Met_Location = met };
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return null;
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}
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public static T Create<T>(GameDataPB7 data) where T : IGameDataSide, new() => new()
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{
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Ball = data.Ball,
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Met_Location = data.Met_Location,
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Egg_Location = data.Egg_Location,
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};
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}
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