PKHeX/PKHeX.Core/PKM/Shared/IBattleVersion.cs
Kurt 36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00

32 lines
1.3 KiB
C#

namespace PKHeX.Core
{
/// <summary>
/// Interface that exposes a <see cref="BattleVersion"/> for allowing a Pokémon into ranked battles if it originated from a prior game.
/// </summary>
public interface IBattleVersion
{
/// <summary>
/// Indicates which <see cref="GameVersion"/> the Pokémon's moves were reset on.
/// </summary>
int BattleVersion { get; set; }
}
public static class BattleVersionExtensions
{
/// <summary>
/// Resets the <see cref="PKM"/>'s moves and sets the requested version.
/// </summary>
/// <param name="v">Reference to the object to set the <see cref="version"/></param>
/// <param name="pk">Reference to the same object that gets moves reset</param>
/// <param name="version">Version to apply</param>
public static void AdaptToBattleVersion(this IBattleVersion v, PKM pk, GameVersion version)
{
var moves = MoveLevelUp.GetEncounterMoves(pk, pk.CurrentLevel, version);
pk.Move1 = pk.Move2 = pk.Move3 = pk.Move4 = 0;
pk.RelearnMove1 = pk.RelearnMove2 = pk.RelearnMove3 = pk.RelearnMove4 = 0;
pk.SetMoves(moves);
pk.FixMoves();
v.BattleVersion = (int) version;
}
}
}