mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
6ee7a8724b
* Rework gen1 slot loading Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types). * Revise fuzzy met check for underleveled wild evos Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison. Previous commit fixed it for gen1. * Rework gen2-4 slot loading Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet... * Add feebas slots for old/good encounters * Begin moving properties Great news! Gen5-7 need to be de-dumbed like Gen1-4. Then I can remove the bang (!) on the Area accessor and ensure that it's never null! * Split off XD pokespot slot encounter table type * Set area in constructor * Deduplicate g3 roaming encounters * Deduplicate xd encounter locations (rebattle) Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format). * Make all slots have a readonly reference to their parent area * Minor clean * Remove "Safari" slot type flag Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte Output of slot binaries didn't preserve the Safari flag anyway. * Update SlotType.cs * Handle type encounters correctly * Merge safari area into regular xy area * Merge dexnav accessor logic * fix some logic so that tests pass again rearrange g5 dw init to be done outside of static constructor (initializer instead) PIDGenerator: friend safari slots now generate with required flawless IV count * Add cianwood tentacool gift encounter * Remove unnecessary abstractions Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain. Increase restrictiveness of location/type get-set operations * Minor tweaks, pass parameters DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can. * Remove unused legality tables
71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <inheritdoc />
|
|
/// <summary>
|
|
/// <see cref="GameVersion.Gen7"/> encounter area
|
|
/// </summary>
|
|
public sealed class EncounterArea7 : EncounterArea
|
|
{
|
|
public static EncounterArea7[] GetAreas(byte[][] input, GameVersion game)
|
|
{
|
|
var result = new EncounterArea7[input.Length];
|
|
for (int i = 0; i < input.Length; i++)
|
|
result[i] = new EncounterArea7(input[i], game);
|
|
return result;
|
|
}
|
|
|
|
private EncounterArea7(byte[] data, GameVersion game)
|
|
{
|
|
Location = data[0] | (data[1] << 8);
|
|
Type = (SlotType)data[2];
|
|
|
|
Slots = ReadSlots(data, game);
|
|
}
|
|
|
|
private EncounterSlot7[] ReadSlots(byte[] data, GameVersion game)
|
|
{
|
|
const int size = 4;
|
|
int count = (data.Length - 4) / size;
|
|
var slots = new EncounterSlot7[count];
|
|
for (int i = 0; i < slots.Length; i++)
|
|
{
|
|
int offset = 4 + (size * i);
|
|
ushort SpecForm = BitConverter.ToUInt16(data, offset);
|
|
int species = SpecForm & 0x3FF;
|
|
int form = SpecForm >> 11;
|
|
int min = data[offset + 2];
|
|
int max = data[offset + 3];
|
|
slots[i] = new EncounterSlot7(this, species, form, min, max, game);
|
|
}
|
|
|
|
return slots;
|
|
}
|
|
|
|
public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
|
|
{
|
|
foreach (var slot in Slots)
|
|
{
|
|
foreach (var evo in chain)
|
|
{
|
|
if (slot.Species != evo.Species)
|
|
continue;
|
|
|
|
if (!slot.IsLevelWithinRange(pkm.Met_Level))
|
|
break;
|
|
|
|
if (slot.Form != evo.Form && !Legal.WildChangeFormAfter.Contains(slot.Species))
|
|
{
|
|
if (slot.Species != (int)Species.Minior) // Random Color, edge case
|
|
break;
|
|
}
|
|
|
|
yield return slot;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|