mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 17:18:00 +00:00
515a694afa
no functional change, just less-magic-numbers for easier to understand src
106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
namespace PKHeX.Core
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{
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public enum LanguageID : byte
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{
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/// <summary>
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/// Undefined Language ID, usually indicative of a value not being set.
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/// </summary>
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/// <remarks>Gen5 Japanese In-game Trades happen to not have their Language value set, and express Language=0.</remarks>
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Hacked = 0,
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/// <summary>
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/// Japanese (日本語)
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/// </summary>
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Japanese = 1,
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/// <summary>
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/// English (US/UK/AU)
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/// </summary>
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English = 2,
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/// <summary>
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/// French (Français)
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/// </summary>
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French = 3,
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/// <summary>
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/// Italian (Italiano)
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/// </summary>
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Italian = 4,
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/// <summary>
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/// German (Deutsch)
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/// </summary>
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German = 5,
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/// <summary>
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/// Unused Language ID
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/// </summary>
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/// <remarks>Was reserved for Korean in Gen3 but never utilized.</remarks>
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UNUSED_6 = 6,
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/// <summary>
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/// Spanish (Español)
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/// </summary>
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Spanish = 7,
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/// <summary>
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/// Korean (한국어)
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/// </summary>
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Korean = 8,
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/// <summary>
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/// Chinese Simplified (简体中文)
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/// </summary>
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ChineseS = 9,
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/// <summary>
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/// Chinese Traditional (繁體中文)
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/// </summary>
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ChineseT = 10,
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}
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public enum LanguageGC : byte
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{
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/// <summary>
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/// Undefined Language ID, usually indicative of a value not being set.
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/// </summary>
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/// <remarks>Gen5 Japanese In-game Trades happen to not have their Language value set, and express Language=0.</remarks>
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Hacked = 0,
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/// <summary>
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/// Japanese (日本語)
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/// </summary>
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Japanese = 1,
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/// <summary>
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/// English (US/UK/AU)
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/// </summary>
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English = 2,
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/// <summary>
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/// German (Deutsch)
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/// </summary>
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German = 3,
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/// <summary>
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/// French (Français)
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/// </summary>
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French = 4,
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/// <summary>
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/// Italian (Italiano)
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/// </summary>
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Italian = 5,
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/// <summary>
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/// Spanish (Español)
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/// </summary>
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Spanish = 6,
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/// <summary>
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/// Unused Language ID
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/// </summary>
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/// <remarks>Was reserved for Korean in Gen3 but never utilized.</remarks>
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UNUSED_6 = 7,
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}
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}
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