PKHeX/PKHeX.WinForms/MainWindow
wwwwwwzx 06f54bb3d0 Gen3/5 Ability Check Fixes (#1056)
* Fix gen3 abiltiy legality check

Seperate Ability (AbilityBit i.e top bit of IV32) and AbilityNumber
(PID)
Fix in-game trade Electrode's ability

* Fix function deal with "encountermatch is int"

Keep encountermatch as null after UpdateEncounterInfo

* Fix gen5-7 ability check

Consider ability capsule
gen5 personal table have HA, ability_count won't work
Some simplification and avoid duplicate invalid message

* Simplify ability check

Use bool? to mark 3 states
GameVersion CXD needs more info

* Temp fix gen3 in-game trade ability check

Lickitung have 2 regular ability at gen3, there is a AbilityBit and
AbilityNumber mismatch
Guess those ingame trade have static PID

* Change abilitybit to bool and revert change

revert change in UpdateEncounterChain.
let egg encounter / null encounter choose vs.Last().Species as before

* Update Chinese legality translation strings
2017-04-14 16:24:41 -07:00
..
Main.cs Improve visual interactivity with storage slots 2017-04-13 23:05:19 -07:00
Main.Designer.cs Improve visual interactivity with storage slots 2017-04-13 23:05:19 -07:00
Main.resx Add friend safari cheat macro 2017-04-04 18:58:32 -07:00
MainCK3.cs The UI was checking wrong if a pokemon is shadow or purified 2017-04-02 17:10:40 +02:00
MainPK1.cs Split winforms to separate project 2017-01-07 23:54:09 -08:00
MainPK2.cs Refactoring & fixes 2017-01-14 16:43:16 -08:00
MainPK3.cs Gen3/5 Ability Check Fixes (#1056) 2017-04-14 16:24:41 -07:00
MainPK4.cs static analysis fixes 2017-03-20 00:03:31 -07:00
MainPK5.cs static analysis fixes 2017-03-20 00:03:31 -07:00
MainPK6.cs Add Check for Bad Ability Length 2017-02-05 23:23:02 +08:00
MainPK7.cs Add Check for Bad Ability Length 2 2017-02-05 23:23:17 +08:00
MainXK3.cs The UI was checking wrong if a pokemon is shadow or purified 2017-04-02 17:10:40 +02:00
SlotChange.cs Split winforms to separate project 2017-01-07 23:54:09 -08:00