mirror of
https://github.com/kwsch/PKHeX
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ef3cb34387
* Make EvolutionCriteria struct 8 bytes per object instead of 26 Unify LevelMin/LevelMax to match EncounterTemplate bubble up precise array type for better iteration * Inline queue operations, less allocation * Inline some logic * Update EvolutionChain.cs * Improve clarity on duplicate move check * Search reverse For a dual stage chain, finds it first iteration rather than second.
33 lines
1 KiB
C#
33 lines
1 KiB
C#
using static PKHeX.Core.Encounters8Nest;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 8 Nest Encounter (Max Raid) Underground
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/// </summary>
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/// <inheritdoc cref="EncounterStatic8Nest{T}"/>
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public sealed record EncounterStatic8U : EncounterStatic8Nest<EncounterStatic8U>
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{
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public override int Location { get => MaxLair; init { } }
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public EncounterStatic8U(ushort species, byte form, byte level) : base(GameVersion.SWSH) // no difference in met location for hosted raids
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{
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Species = species;
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Form = form;
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Level = level;
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DynamaxLevel = 8;
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FlawlessIVCount = 4;
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}
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public override bool IsMatchExact(PKM pkm, IDexLevel evo)
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{
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if (pkm.FlawlessIVCount < FlawlessIVCount)
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return false;
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return base.IsMatchExact(pkm, evo);
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}
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// no downleveling, unlike all other raids
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protected override bool IsMatchLevel(PKM pkm, IDexLevel evo) => pkm.Met_Level == Level;
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}
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}
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