.. |
GO
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Flag non-pokeball GO shedinja (evo'd from nincada)
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2022-05-03 20:17:28 -07:00 |
EncounterSlot.cs
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Refactor EvoCriteria to be a struct, reduce allocation (#3483)
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2022-04-23 21:33:17 -07:00 |
EncounterSlot1.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot2.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot3.cs
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Performance: Slightly reduce allocations in moveset validation (#3460)
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2022-03-12 17:39:00 -08:00 |
EncounterSlot3PokeSpot.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot3Swarm.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot4.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot5.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot6AO.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot6XY.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot7.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot7b.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
EncounterSlot8.cs
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Minor clean
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2022-05-02 23:48:25 -07:00 |
EncounterSlot8a.cs
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Fix MMO roll count
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2022-04-23 00:44:55 -05:00 |
EncounterSlot8b.cs
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-8 bytes from each encounter template
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2022-03-06 23:25:47 -08:00 |
IGroundTypeTile.cs
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Change interface for method call to less restricted
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2021-07-13 18:22:04 -07:00 |
IMagnetStatic.cs
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SlotNumber/MagnetStatic int->byte
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2022-03-06 22:47:03 -08:00 |
INumberedSlot.cs
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SlotNumber/MagnetStatic int->byte
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2022-03-06 22:47:03 -08:00 |