PKHeX/PKHeX.Core/Saves/SAV6AODemo.cs
Kurt 6e741a0cf0 Minor tweaks
Add xmldoc
Remove linq from memecrypto code (speed lmao)
Hide some methods that shouldn't be called directly
Name variables better for accessor const's
2021-01-06 23:30:30 -08:00

59 lines
No EOL
2.5 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Generation 6 <see cref="SaveFile"/> object for <see cref="GameVersion.ORASDEMO"/>.
/// </summary>
/// <inheritdoc cref="SAV6" />
public sealed class SAV6AODemo : SAV6
{
public SAV6AODemo(byte[] data) : base(data, SaveBlockAccessor6AODemo.BlockMetadataOffset)
{
Blocks = new SaveBlockAccessor6AODemo(this);
Initialize();
}
public SAV6AODemo() : base(SaveUtil.SIZE_G6ORASDEMO, SaveBlockAccessor6AODemo.BlockMetadataOffset)
{
Blocks = new SaveBlockAccessor6AODemo(this);
Initialize();
}
public override PersonalTable Personal => PersonalTable.AO;
public override IReadOnlyList<ushort> HeldItems => Legal.HeldItem_AO;
protected override SaveFile CloneInternal() => new SAV6AODemo((byte[])Data.Clone());
public override int MaxMoveID => Legal.MaxMoveID_6_AO;
public override int MaxItemID => Legal.MaxItemID_6_AO;
public override int MaxAbilityID => Legal.MaxAbilityID_6_AO;
public SaveBlockAccessor6AODemo Blocks { get; }
private void Initialize()
{
Party = 0x03E00;
EventConst = 0x04600;
EventFlag = EventConst + 0x2FC;
}
public override GameVersion Version => Game switch
{
(int) GameVersion.AS => GameVersion.AS,
(int) GameVersion.OR => GameVersion.OR,
_ => GameVersion.Invalid
};
public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
public override int Vivillon { get => Blocks.Misc.Vivillon; set => Blocks.Misc.Vivillon = value; } // unused
public override int Badges { get => Blocks.Misc.Badges; set => Blocks.Misc.Badges = value; } // unused
public override int BP { get => Blocks.Misc.BP; set => Blocks.Misc.BP = value; } // unused
public override MyItem Items => Blocks.Items;
public override ItemInfo6 ItemInfo => Blocks.ItemInfo;
public override GameTime6 GameTime => Blocks.GameTime;
public override Situation6 Situation => Blocks.Situation;
public override PlayTime6 Played => Blocks.Played;
public override MyStatus6 Status => Blocks.Status;
public override RecordBlock6 Records => Blocks.Records;
public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
}
}