PKHeX/PKHeX.Core/Legality/Encounters/Generator
Kurt 6e1cbfcfe5 Split GB event types and segregate per VC/GB
Handle yielding in the moveset generator as well

Future commits will trim down unused values/abstractions; probably can get all the stadium stuff handled innately
2020-10-06 19:35:03 -07:00
..
EncounterCriteria.cs Minor refactoring 2020-09-06 10:53:13 -07:00
EncounterEggGenerator.cs Disallow forms completely in gen2 2020-09-05 12:25:32 -07:00
EncounterFinder.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
EncounterGenerator.cs Move Gen1/2 Encounter yielding to separate class 2020-09-05 10:07:02 -07:00
EncounterGenerator12.cs Split GB event types and segregate per VC/GB 2020-10-06 19:35:03 -07:00
EncounterMatchRating.cs Move encounter matching logic to iencounterable 2018-12-27 01:00:08 -08:00
EncounterMovesetGenerator.cs Split GB event types and segregate per VC/GB 2020-10-06 19:35:03 -07:00
EncounterOrder.cs Consolidate encounterlink into mysterygift 2019-01-12 23:50:31 -08:00
EncounterSlotGenerator.cs Continued refactoring 2020-09-13 14:40:10 -07:00
EncounterStaticGenerator.cs Split GB event types and segregate per VC/GB 2020-10-06 19:35:03 -07:00
EncounterTradeGenerator.cs Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
MysteryGiftGenerator.cs Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
PeekEnumerator.cs Minor clean 2020-09-06 11:24:54 -07:00