PKHeX/PKHeX.Core/Legality/Encounters/Data
Kurt 6e1cbfcfe5 Split GB event types and segregate per VC/GB
Handle yielding in the moveset generator as well

Future commits will trim down unused values/abstractions; probably can get all the stadium stuff handled innately
2020-10-06 19:35:03 -07:00
..
EncounterEvent.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
Encounters1.cs Split GB event types and segregate per VC/GB 2020-10-06 19:35:03 -07:00
Encounters2.cs Split GB event types and segregate per VC/GB 2020-10-06 19:35:03 -07:00
Encounters3.cs Add default met location for gen3 roamers 2020-09-29 23:07:42 -07:00
Encounters3Shadow.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters3Teams.cs Add ereader locks 2018-10-29 19:43:32 -07:00
Encounters4.cs Continued refactoring 2020-09-13 14:40:10 -07:00
Encounters5.cs Minor clean 2020-09-06 11:24:54 -07:00
Encounters6.cs Misc iencounterable->pkm generator fixes 2020-09-03 19:00:46 -07:00
Encounters7.cs Minor clean 2020-08-30 22:37:14 -07:00
Encounters7b.cs Minor clean 2020-08-30 16:16:22 -07:00
Encounters8.cs Restrict Isle of Armor Raichu-1 Ability (#3006) 2020-09-28 12:13:15 -07:00
Encounters8Nest.cs Minor clean 2020-07-31 11:20:48 -07:00
Encounters8NestCrystal.cs 8/31 - Electric Grass 2020-08-31 18:09:15 -07:00
Encounters8NestDist.cs Add 10/1 raids 2020-09-30 17:08:04 -07:00
EncountersWC3.cs Shuckle Magic Coat -> Encore 2020-07-03 10:48:31 -05:00
EncounterUtil.cs Simplify dreamworld encounter init 2020-08-30 19:51:44 -07:00