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https://github.com/kwsch/PKHeX
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95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
34 lines
929 B
C#
34 lines
929 B
C#
using static PKHeX.Core.LeadRequired;
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namespace PKHeX.Core;
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/// <summary>
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/// Result wrapper for encounter lead information.
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/// </summary>
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public struct LeadSeed(uint Seed, LeadRequired Lead)
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{
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/// <summary>
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/// Seed the encounter was triggered from.
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/// </summary>
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public uint Seed = Seed;
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/// <summary>
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/// Lead condition required for the encounter.
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/// </summary>
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public LeadRequired Lead = Lead;
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public readonly void Deconstruct(out uint seed, out LeadRequired lead)
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{
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seed = Seed;
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lead = Lead;
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}
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public readonly bool IsNoRequirement() => Lead == None;
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public readonly bool IsNoAbilityLead() => Lead == None;
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public readonly bool IsValid() => Lead != Invalid;
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/// <summary>
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/// Prefers the lead with the most likely value (lowest value).
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/// </summary>
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public readonly bool IsBetterThan(in LeadSeed other) => Lead > other.Lead;
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}
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