mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
128 lines
4 KiB
C#
128 lines
4 KiB
C#
using System;
|
|
using static System.Buffers.Binary.BinaryPrimitives;
|
|
|
|
namespace PKHeX.Core;
|
|
|
|
public sealed class BoxLayout7 : SaveBlock<SAV7>, IBoxDetailName, IBoxDetailWallpaper, ITeamIndexSet
|
|
{
|
|
private const int BoxCount = 32;
|
|
|
|
private const int BattleBoxFlags = 0x4C4;
|
|
private const int PCBackgrounds = 0x5C0;
|
|
private const int PCFlags = 0x5E0;
|
|
private const int Unlocked = 0x5E1;
|
|
private const int LastViewedBoxOffset = 0x5E3;
|
|
|
|
private const int StringMaxLength = SAV6.LongStringLength / 2;
|
|
|
|
private const int TeamCount = 6;
|
|
private const int NONE_SELECTED = -1;
|
|
public readonly int[] TeamSlots = new int[TeamCount * 6];
|
|
|
|
public BoxLayout7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
|
|
public BoxLayout7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
|
|
|
|
public int GetBoxWallpaperOffset(int box) => Offset + PCBackgrounds + box;
|
|
|
|
public int GetBoxWallpaper(int box)
|
|
{
|
|
if ((uint)box > SAV.BoxCount)
|
|
return 0;
|
|
return Data[GetBoxWallpaperOffset(box)];
|
|
}
|
|
|
|
public void SetBoxWallpaper(int box, int value)
|
|
{
|
|
if ((uint)box > SAV.BoxCount)
|
|
return;
|
|
Data[GetBoxWallpaperOffset(box)] = (byte)value;
|
|
}
|
|
|
|
private Span<byte> GetBoxNameSpan(int box) => Data.AsSpan(GetBoxNameOffset(box), SAV6.LongStringLength);
|
|
private int GetBoxNameOffset(int box) => Offset + (SAV6.LongStringLength * box);
|
|
public string GetBoxName(int box) => SAV.GetString(GetBoxNameSpan(box));
|
|
public void SetBoxName(int box, ReadOnlySpan<char> value) => SAV.SetString(GetBoxNameSpan(box), value, StringMaxLength, StringConverterOption.ClearZero);
|
|
|
|
public byte[] BoxFlags
|
|
{
|
|
get => new[] { Data[Offset + PCFlags] }; // bits for wallpaper unlocks
|
|
set
|
|
{
|
|
if (value.Length != 1)
|
|
return;
|
|
Data[Offset + PCFlags] = value[0];
|
|
}
|
|
}
|
|
|
|
public int BoxesUnlocked
|
|
{
|
|
get => Data[Offset + Unlocked];
|
|
set
|
|
{
|
|
if (value > BoxCount)
|
|
value = BoxCount;
|
|
Data[Offset + Unlocked] = (byte)value;
|
|
}
|
|
}
|
|
|
|
public int CurrentBox { get => Data[Offset + LastViewedBoxOffset]; set => Data[Offset + LastViewedBoxOffset] = (byte)value; }
|
|
|
|
public void LoadBattleTeams()
|
|
{
|
|
for (int i = 0; i < TeamCount * 6; i++)
|
|
{
|
|
short val = ReadInt16LittleEndian(Data.AsSpan(Offset + BattleBoxFlags + (i * 2)));
|
|
if (val < 0)
|
|
{
|
|
TeamSlots[i] = NONE_SELECTED;
|
|
continue;
|
|
}
|
|
|
|
int box = val >> 8;
|
|
int slot = val & 0xFF;
|
|
int index = (SAV.BoxSlotCount * box) + slot;
|
|
TeamSlots[i] = index & 0xFFFF;
|
|
}
|
|
}
|
|
|
|
public void ClearBattleTeams()
|
|
{
|
|
for (int i = 0; i < TeamSlots.Length; i++)
|
|
TeamSlots[i] = NONE_SELECTED;
|
|
for (int i = 0; i < TeamCount; i++)
|
|
SetIsTeamLocked(i, false);
|
|
}
|
|
|
|
public void SaveBattleTeams()
|
|
{
|
|
var span = Data.AsSpan(Offset + BattleBoxFlags);
|
|
for (int i = 0; i < TeamCount * 6; i++)
|
|
{
|
|
int index = TeamSlots[i];
|
|
if (index < 0)
|
|
{
|
|
WriteInt16LittleEndian(span[(i*2)..], (short)index);
|
|
continue;
|
|
}
|
|
|
|
SAV.GetBoxSlotFromIndex(index, out var box, out var slot);
|
|
index = (box << 8) | slot;
|
|
WriteInt16LittleEndian(span[(i * 2)..], (short)index);
|
|
}
|
|
}
|
|
|
|
public void UnlockAllTeams()
|
|
{
|
|
for (int i = 0; i < TeamCount; i++)
|
|
SetIsTeamLocked(i, false);
|
|
}
|
|
|
|
public bool GetIsTeamLocked(int team) => Data[Offset + PCBackgrounds - TeamCount - team] == 1;
|
|
public void SetIsTeamLocked(int team, bool value) => Data[Offset + PCBackgrounds - TeamCount - team] = value ? (byte)1 : (byte)0;
|
|
|
|
public string this[int i]
|
|
{
|
|
get => GetBoxName(i);
|
|
set => SetBoxName(i, value);
|
|
}
|
|
}
|