mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
67 lines
2.6 KiB
C#
67 lines
2.6 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public sealed class Hall4
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{
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private const int SIZE = 0xBA0;
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private const int SIZE_FOOTER = 0x10;
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private const int SIZE_BLOCK = 0x1000;
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private readonly byte[] Raw;
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private readonly int Offset;
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private Span<byte> Data => Raw.AsSpan(Offset, SIZE_BLOCK);
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public Hall4(byte[] data, int offset) => (Raw, Offset) = (data, offset);
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private const int SIZE_ARRAY = 0x3DE; // 493+(egg, bad-egg) species
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// Structure:
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// u32 key
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// u16[495] single records
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// u16[495] double records
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// u16[495] multi records
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// u16 alignment
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// extdata 0x10 byte footer
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public uint Key { get => ReadUInt32LittleEndian(Data); set => WriteUInt32LittleEndian(Data, value); }
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public ushort GetCount(int battleType, ushort species)
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{
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var offset = GetRecordOffset(battleType, species);
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return ReadUInt16LittleEndian(Data[offset..]);
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}
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public void SetCount(int battleType, ushort species, ushort value)
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{
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var offset = GetRecordOffset(battleType, species);
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WriteUInt16LittleEndian(Data[offset..], value);
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}
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private static int GetRecordOffset(int battleType, ushort species)
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{
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if (species > Legal.MaxSpeciesID_4)
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throw new ArgumentOutOfRangeException(nameof(species));
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if ((uint)battleType > 2)
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throw new ArgumentOutOfRangeException(nameof(battleType));
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return sizeof(uint) + (battleType * SIZE_ARRAY) + (species * sizeof(ushort));
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}
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#region Footer
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public bool SizeValid => BlockSize == SIZE;
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public bool ChecksumValid => Checksum == GetChecksum();
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public bool IsValid => SizeValid && ChecksumValid;
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public uint Magic { get => ReadUInt32LittleEndian(Footer); set => WriteUInt32LittleEndian(Footer, value); }
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public uint Revision { get => ReadUInt32LittleEndian(Footer[0x4..]); set => WriteUInt32LittleEndian(Footer[0x4..], value); }
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public int BlockSize { get => ReadInt32LittleEndian (Footer[0x8..]); set => WriteInt32LittleEndian (Footer[0x8..], value); }
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public ushort BlockID { get => ReadUInt16LittleEndian(Footer[0xC..]); set => WriteUInt16LittleEndian(Footer[0xC..], value); }
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public ushort Checksum { get => ReadUInt16LittleEndian(Footer[0xE..]); set => WriteUInt16LittleEndian(Footer[0xE..], value); }
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private ReadOnlySpan<byte> GetRegion() => Data[..(SIZE + SIZE_FOOTER)];
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private Span<byte> Footer => Data.Slice(SIZE, SIZE_FOOTER);
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private ushort GetChecksum() => Checksums.CRC16_CCITT(GetRegion()[..^2]);
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public void RefreshChecksum() => Checksum = GetChecksum();
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#endregion
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}
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