PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos
Kurt 5ce3e734b8
Skip initial cctor alloc on non-byte primitives (#3850)
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).

Eliminates quite a few static constructors, so even faster startup. Items later.
2023-03-25 17:55:55 -07:00
..
BattleMode.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
BattleStyle6.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
BattleVideo.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
BV3.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
BV6.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
BV7.cs Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00
BVRequestUtil.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
MoveTarget.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
RotateDirection.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
TurnActionCode.cs Handle struct default ctor 17.1 handling 2022-02-21 16:11:58 -08:00
TurnStartCode.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
TurnStartInstruction.cs Handle struct default ctor 17.1 handling 2022-02-21 16:11:58 -08:00