PKHeX/PKHeX.Core/Saves/SAV5.cs
abcboy101 b0da14b71e
Add Geonet/Unity Tower editor (#3909)
Adds a basic editor for recorded Geonet/Unity Tower locations for the Gen 4/5 games, building on this [post by Danius88](https://projectpokemon.org/home/forums/topic/62055-bw-b2w2-unity-tower-geonet-and-passerby-research/).
So far, I've implemented buttons that set all locations (including unused ones), set all legal locations, and clear all recorded locations; and checkboxes to toggle whether the whole globe is visible (used in Japanese games) and whether the ferry to Unity Tower is unlocked.

Haven't implemented any UI for editing the status of individual locations, since I'm not sure how to lay it out.
Also haven't implemented anything related to how the data of the other players in Unity Tower is stored.
2023-06-11 09:38:24 -07:00

244 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Generation 5 <see cref="SaveFile"/> object.
/// </summary>
public abstract class SAV5 : SaveFile, ISaveBlock5BW, IEventFlag37
{
protected override PK5 GetPKM(byte[] data) => new(data);
protected override byte[] DecryptPKM(byte[] data) => PokeCrypto.DecryptArray45(data);
protected internal override string ShortSummary => $"{OT} ({(GameVersion)Game}) - {PlayTimeString}";
public override string Extension => ".sav";
public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_BW;
protected override int SIZE_STORED => PokeCrypto.SIZE_5STORED;
protected override int SIZE_PARTY => PokeCrypto.SIZE_5PARTY;
public override PK5 BlankPKM => new();
public override Type PKMType => typeof(PK5);
public override int BoxCount => 24;
public override int MaxEV => 255;
public override int Generation => 5;
public override EntityContext Context => EntityContext.Gen5;
public override int MaxStringLengthOT => 7;
public override int MaxStringLengthNickname => 10;
protected override int GiftCountMax => 12;
public abstract int EventFlagCount { get; }
public abstract int EventWorkCount { get; }
protected abstract int EventFlagOffset { get; }
protected abstract int EventWorkOffset { get; }
public override ushort MaxMoveID => Legal.MaxMoveID_5;
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_5;
public override int MaxAbilityID => Legal.MaxAbilityID_5;
public override int MaxBallID => Legal.MaxBallID_5;
public override int MaxGameID => Legal.MaxGameID_5; // B2
protected SAV5(int size) : base(size)
{
Initialize();
ClearBoxes();
}
protected SAV5(byte[] data) : base(data)
{
Initialize();
}
public override GameVersion Version
{
get => (GameVersion)Game;
protected set => Game = (int)value;
}
private void Initialize()
{
Box = 0x400;
Party = 0x18E00;
AdventureInfo = 0x1D900;
}
// Blocks & Offsets
protected override void SetChecksums() => AllBlocks.SetChecksums(Data);
public override bool ChecksumsValid => AllBlocks.GetChecksumsValid(Data);
public override string ChecksumInfo => AllBlocks.GetChecksumInfo(Data);
protected int CGearInfoOffset;
protected int CGearDataOffset;
protected int EntreeForestOffset;
private int AdventureInfo;
public abstract int GTS { get; }
public int PGL => AllBlocks[35].Offset + 8; // Dream World Upload
// Daycare
public override int DaycareSeedSize => Daycare5.DaycareSeedSize;
public override bool? IsDaycareOccupied(int loc, int slot) => Daycare.IsOccupied(slot);
public override int GetDaycareSlotOffset(int loc, int slot) => Daycare.GetPKMOffset(slot);
public override uint? GetDaycareEXP(int loc, int slot) => Daycare.GetEXP(slot);
public override void SetDaycareEXP(int loc, int slot, uint EXP) => Daycare.SetEXP(slot, EXP);
public override void SetDaycareOccupied(int loc, int slot, bool occupied) => Daycare.SetOccupied(slot, occupied);
public override void SetDaycareRNGSeed(int loc, string seed) => Daycare.SetSeed(seed);
// Storage
public override int PartyCount
{
get => Data[Party + 4];
protected set => Data[Party + 4] = (byte)value;
}
public override int GetBoxOffset(int box) => Box + (SIZE_STORED * box * 30) + (box * 0x10);
public override int GetPartyOffset(int slot) => Party + 8 + (SIZE_PARTY * slot);
protected override int GetBoxWallpaperOffset(int box) => BoxLayout.GetBoxWallpaperOffset(box);
public override int BoxesUnlocked { get => BoxLayout.BoxesUnlocked; set => BoxLayout.BoxesUnlocked = (byte)value; }
public override int GetBoxWallpaper(int box) => BoxLayout.GetBoxWallpaper(box);
public override void SetBoxWallpaper(int box, int value) => BoxLayout.SetBoxWallpaper(box, value);
public override string GetBoxName(int box) => BoxLayout[box];
public override void SetBoxName(int box, ReadOnlySpan<char> value) => BoxLayout.SetBoxName(box, value);
public override int CurrentBox { get => BoxLayout.CurrentBox; set => BoxLayout.CurrentBox = value; }
protected int BattleBoxOffset;
public bool BattleBoxLocked
{
get => Data[BattleBoxOffset + 0x358] != 0; // wifi/live
set => Data[BattleBoxOffset + 0x358] = value ? (byte)1 : (byte)0;
}
protected override void SetPKM(PKM pk, bool isParty = false)
{
var pk5 = (PK5)pk;
// Apply to this Save File
DateTime Date = DateTime.Now;
if (pk5.Trade(OT, ID32, Gender, Date.Day, Date.Month, Date.Year))
pk.RefreshChecksum();
}
// Player Data
public override string OT { get => PlayerData.OT; set => PlayerData.OT = value; }
public override uint ID32 { get => PlayerData.ID32; set => PlayerData.ID32 = value; }
public override ushort TID16 { get => PlayerData.TID16; set => PlayerData.TID16 = value; }
public override ushort SID16 { get => PlayerData.SID16; set => PlayerData.SID16 = value; }
public int Country { get => PlayerData.Country; set => PlayerData.Country = value; }
public int Region { get => PlayerData.Region; set => PlayerData.Region = value; }
public override int Language { get => PlayerData.Language; set => PlayerData.Language = value; }
public override int Game { get => PlayerData.Game; set => PlayerData.Game = value; }
public override int Gender { get => PlayerData.Gender; set => PlayerData.Gender = value; }
public override int PlayedHours { get => PlayerData.PlayedHours; set => PlayerData.PlayedHours = value; }
public override int PlayedMinutes { get => PlayerData.PlayedMinutes; set => PlayerData.PlayedMinutes = value; }
public override int PlayedSeconds { get => PlayerData.PlayedSeconds; set => PlayerData.PlayedSeconds = value; }
public override uint Money { get => Misc.Money; set => Misc.Money = value; }
public override uint SecondsToStart { get => ReadUInt32LittleEndian(Data.AsSpan(AdventureInfo + 0x34)); set => WriteUInt32LittleEndian(Data.AsSpan(AdventureInfo + 0x34), value); }
public override uint SecondsToFame { get => ReadUInt32LittleEndian(Data.AsSpan(AdventureInfo + 0x3C)); set => WriteUInt32LittleEndian(Data.AsSpan(AdventureInfo + 0x3C), value); }
public override MysteryGiftAlbum GiftAlbum { get => Mystery.GiftAlbum; set => Mystery.GiftAlbum = (EncryptedMysteryGiftAlbum)value; }
public override IReadOnlyList<InventoryPouch> Inventory { get => Items.Inventory; set => Items.Inventory = value; }
protected override void SetDex(PKM pk) => Zukan.SetDex(pk);
public override bool GetCaught(ushort species) => Zukan.GetCaught(species);
public override bool GetSeen(ushort species) => Zukan.GetSeen(species);
public sealed override string GetString(ReadOnlySpan<byte> data) => StringConverter5.GetString(data);
public sealed override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
{
return StringConverter5.SetString(destBuffer, value, maxLength, option);
}
public bool GetEventFlag(int flagNumber)
{
if ((uint)flagNumber >= EventFlagCount)
throw new ArgumentOutOfRangeException(nameof(flagNumber), $"Event Flag to get ({flagNumber}) is greater than max ({EventFlagCount}).");
return GetFlag(EventFlagOffset + (flagNumber >> 3), flagNumber & 7);
}
public void SetEventFlag(int flagNumber, bool value)
{
if ((uint)flagNumber >= EventFlagCount)
throw new ArgumentOutOfRangeException(nameof(flagNumber), $"Event Flag to set ({flagNumber}) is greater than max ({EventFlagCount}).");
SetFlag(EventFlagOffset + (flagNumber >> 3), flagNumber & 7, value);
}
public ushort GetWork(int index) => ReadUInt16LittleEndian(Data.AsSpan(EventWorkOffset + (index * 2)));
public void SetWork(int index, ushort value) => WriteUInt16LittleEndian(Data.AsSpan(EventWorkOffset)[(index * 2)..], value);
// DLC
private int CGearSkinInfoOffset => CGearInfoOffset + (this is SAV5B2W2 ? 0x10 : 0) + 0x24;
private bool CGearSkinPresent
{
get => Data[CGearSkinInfoOffset + 2] == 1;
set => Data[CGearSkinInfoOffset + 2] = Data[PlayerData.Offset + (this is SAV5B2W2 ? 0x6C : 0x54)] = value ? (byte)1 : (byte)0;
}
private static ReadOnlySpan<byte> DLCFooter => new byte[] { 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14, 0x27, 0x00, 0x00, 0x27, 0x35, 0x05, 0x31, 0x00, 0x00 };
public byte[] CGearSkinData
{
get
{
if (CGearSkinPresent)
return Data.AsSpan(CGearDataOffset, CGearBackground.SIZE_CGB).ToArray();
return new byte[CGearBackground.SIZE_CGB];
}
set
{
SetData(value, CGearDataOffset);
ushort chk = Checksums.CRC16_CCITT(value);
var footer = Data.AsSpan(CGearDataOffset + value.Length);
WriteUInt16LittleEndian(footer, 1); // block updated once
WriteUInt16LittleEndian(footer[2..], chk); // checksum
WriteUInt16LittleEndian(footer[0x100..], chk); // second checksum
DLCFooter.CopyTo(footer[0x102..]);
ushort skinchkval = Checksums.CRC16_CCITT(footer[0x100..0x104]);
WriteUInt16LittleEndian(footer[0x112..], skinchkval);
// Indicate in the save file that data is present
WriteUInt16LittleEndian(Data.AsSpan(0x19438), 0xC21E);
WriteUInt16LittleEndian(Data.AsSpan(CGearSkinInfoOffset), chk);
CGearSkinPresent = true;
State.Edited = true;
}
}
public EntreeForest EntreeData
{
get => new(Data.AsSpan(EntreeForestOffset, EntreeForest.SIZE).ToArray());
set => SetData(value.Write(), EntreeForestOffset);
}
public abstract IReadOnlyList<BlockInfo> AllBlocks { get; }
public abstract MyItem Items { get; }
public abstract Zukan5 Zukan { get; }
public abstract Misc5 Misc { get; }
public abstract MysteryBlock5 Mystery { get; }
public abstract Daycare5 Daycare { get; }
public abstract BoxLayout5 BoxLayout { get; }
public abstract PlayerData5 PlayerData { get; }
public abstract BattleSubway5 BattleSubway { get; }
public abstract Entralink5 Entralink { get; }
public abstract Musical5 Musical { get; }
public abstract Encount5 Encount { get; }
public abstract UnityTower5 UnityTower { get; }
public static int GetMailOffset(int index) => (index * Mail5.SIZE) + 0x1DD00;
public byte[] GetMailData(int offset) => Data.AsSpan(offset, Mail5.SIZE).ToArray();
public int GetBattleBoxSlot(int slot) => BattleBoxOffset + (slot * SIZE_STORED);
public MailDetail GetMail(int mailIndex)
{
int ofs = GetMailOffset(mailIndex);
var data = GetMailData(ofs);
return new Mail5(data, ofs);
}
}