mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
79a05caff5
Pipes the Showdown Set description or object detail dump into the accessible property. When the control Enter event is fired, send an Automation notification so that the Narrator narrates what was just tabbed to. Closes #3758
95 lines
2.6 KiB
C#
95 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using PKHeX.Core;
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using PKHeX.Drawing.PokeSprite;
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using PKHeX.WinForms.Controls;
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namespace PKHeX.WinForms;
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public partial class BallBrowser : Form
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{
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public BallBrowser() => InitializeComponent();
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public int BallChoice { get; private set; } = -1;
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public void LoadBalls(PKM pk)
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{
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var legal = BallApplicator.GetLegalBalls(pk);
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LoadBalls(legal, pk.MaxBallID + 1);
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}
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private void LoadBalls(IEnumerable<Ball> legal, int max)
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{
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Span<bool> flags = stackalloc bool[max];
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foreach (var ball in legal)
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flags[(int)ball] = true;
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int countLegal = 0;
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List<PictureBox> controls = new();
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var names = GameInfo.BallDataSource;
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for (int ballID = 1; ballID < flags.Length; ballID++)
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{
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var name = GetBallName(ballID, names);
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var pb = GetBallView(ballID, name, flags[ballID]);
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if (Main.Settings.EntityEditor.ShowLegalBallsFirst && flags[ballID])
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controls.Insert(countLegal++, pb);
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else
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controls.Add(pb);
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}
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int countInRow = 0;
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var container = flp.Controls;
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foreach (var pb in controls)
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{
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container.Add(pb);
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const int width = 5; // balls wide
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if (++countInRow != width)
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continue;
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flp.SetFlowBreak(pb, true);
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countInRow = 0;
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}
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}
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private static string GetBallName(int ballID, IEnumerable<ComboItem> names)
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{
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foreach (var x in names)
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{
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if (x.Value == ballID)
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return x.Text;
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}
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throw new ArgumentOutOfRangeException(nameof(ballID));
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}
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private PictureBox GetBallView(int ballID, string name, bool valid)
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{
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var img = SpriteUtil.GetBallSprite(ballID);
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var pb = new SelectablePictureBox
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{
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Size = img.Size,
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Image = img,
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BackgroundImage = valid ? SpriteUtil.Spriter.Set : SpriteUtil.Spriter.Delete,
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BackgroundImageLayout = ImageLayout.Tile,
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Name = name,
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AccessibleDescription = name,
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AccessibleName = name,
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AccessibleRole = AccessibleRole.Graphic,
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};
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pb.MouseEnter += (_, _) => Text = name;
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pb.Click += (_, _) => SelectBall(ballID);
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pb.KeyDown += (_, e) =>
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{
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if (e.KeyCode == Keys.Enter)
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SelectBall(ballID);
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};
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return pb;
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}
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private void SelectBall(int b)
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{
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BallChoice = b;
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Close();
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}
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}
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