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https://github.com/kwsch/PKHeX
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0296f98777
calling Japanese ? X : Y on every single access is too excessive, just compute one layout for each type whenever the first sav1 requires it. could probably reduce the amount of properties by reusing others + shift value; offsets are different due to string lengths being different |
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G1OverworldSpawner.cs | ||
SAV1Offsets.cs | ||
SAV2Offsets.cs |