mirror of
https://github.com/kwsch/PKHeX
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734aa33898
Now logic is reasonably split, and each format of area has its own way of yielding slots Too much junk with checking flute boosts or catch combo applicability; just let the area dictate how slots match.
10 lines
No EOL
210 B
C#
10 lines
No EOL
210 B
C#
namespace PKHeX.Core
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{
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/// <inheritdoc />
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/// <summary>
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/// <see cref="GameVersion.Gen5"/> encounter area
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/// </summary>
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public sealed class EncounterArea5 : EncounterArea32
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{
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}
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} |