mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-01 00:09:14 +00:00
e9a3b4acf1
Gen5 does not follow the same convention, 0 = non, 1 = rnd, 2 = always; not gonna bother updating for just that one bool? occupies 2 bytes; enum:byte is 1 byte. should probably move validity checking logic into the IEncounterable objects instead...
42 lines
1 KiB
C#
42 lines
1 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// Specification for <see cref="PKM.IsShiny"/>, used for creating and validating.
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/// </summary>
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public enum Shiny : byte
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{
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/// <summary>
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/// PID is fixed to a specified value.
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/// </summary>
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FixedValue = 0,
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/// <summary>
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/// PID is purely random; can be shiny or not shiny.
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/// </summary>
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Random = 1,
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/// <summary>
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/// PID is randomly created and forced to be shiny.
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/// </summary>
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Always = 2,
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/// <summary>
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/// PID is randomly created and forced to be not shiny.
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/// </summary>
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Never = 3,
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}
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public static partial class Extensions
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{
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public static bool IsValid(this Shiny s, PKM pkm)
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{
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switch (s)
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{
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case Shiny.Always: return pkm.IsShiny;
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case Shiny.Never: return !pkm.IsShiny;
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default:
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return true;
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}
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}
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}
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}
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