mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 04:23:12 +00:00
d47bb1d297
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Text;
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using System.IO;
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using PKHeX.WinForms.Properties;
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namespace PKHeX.WinForms;
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public static class FontUtil
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{
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private static readonly PrivateFontCollection CustomFonts = new();
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private static readonly Dictionary<float, Font> GeneratedFonts = [];
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static FontUtil()
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{
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string g6path = Path.Combine(Path.GetTempPath(), "pgldings6.ttf");
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try
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{
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if (!File.Exists(g6path))
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File.WriteAllBytes(g6path, Resources.pgldings_normalregular);
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CustomFonts.AddFontFile(g6path);
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}
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catch (FileNotFoundException ex)
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{
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Debug.WriteLine($"Unable to read font file: {ex.Message}");
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}
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catch (Exception ex)
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{
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Debug.WriteLine($"Unable to add in-game font: {ex.Message}");
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}
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}
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public static Font GetPKXFont(float size = 11f)
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{
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if (GeneratedFonts.TryGetValue(size, out var f))
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return f;
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var family = CustomFonts.Families.Length == 0 ? FontFamily.GenericSansSerif : CustomFonts.Families[0];
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var font = new Font(family, size);
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GeneratedFonts.Add(size, font);
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return font;
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}
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}
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