mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-30 15:59:13 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
165 lines
No EOL
5.2 KiB
C#
165 lines
No EOL
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <inheritdoc cref="EncounterArea" />
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/// <summary>
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/// <see cref="GameVersion.Gen3"/> encounter area
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/// </summary>
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public sealed record EncounterArea3 : EncounterArea
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{
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public readonly int Rate;
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public readonly EncounterSlot3[] Slots;
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protected override IReadOnlyList<EncounterSlot> Raw => Slots;
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public static EncounterArea3[] GetAreas(byte[][] input, GameVersion game)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < input.Length; i++)
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result[i] = new EncounterArea3(input[i], game);
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return result;
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}
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public static EncounterArea3[] GetAreasSwarm(byte[][] input, GameVersion game)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < input.Length; i++)
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result[i] = new EncounterArea3(input[i], game, SlotType.Swarm | SlotType.Grass);
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return result;
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}
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private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game) : base(game)
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{
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Location = data[0] | (data[1] << 8);
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Type = (SlotType)data[2];
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Rate = data[3];
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Slots = ReadRegularSlots(data);
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}
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private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game, SlotType type) : base(game)
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{
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Location = data[0] | (data[1] << 8);
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Type = type;
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Rate = data[3];
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Slots = ReadSwarmSlots(data);
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}
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private EncounterSlot3[] ReadRegularSlots(ReadOnlySpan<byte> data)
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{
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const int size = 10;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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var entry = data.Slice(offset, size);
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slots[i] = ReadRegularSlot(entry);
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}
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return slots;
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}
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private EncounterSlot3 ReadRegularSlot(ReadOnlySpan<byte> entry)
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{
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int species = ReadUInt16LittleEndian(entry);
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int form = entry[2];
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int slotNum = entry[3];
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int min = entry[4];
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int max = entry[5];
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int mpi = entry[6];
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int mpc = entry[7];
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int sti = entry[8];
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int stc = entry[9];
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return new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
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}
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private EncounterSlot3[] ReadSwarmSlots(ReadOnlySpan<byte> data)
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{
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const int size = 14;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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var entry = data.Slice(offset, size);
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slots[i] = ReadSwarmSlot(entry);
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}
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return slots;
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}
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private EncounterSlot3Swarm ReadSwarmSlot(ReadOnlySpan<byte> entry)
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{
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int species = ReadUInt16LittleEndian(entry);
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// form always 0
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int slotNum = entry[3];
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int min = entry[4];
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int max = entry[5];
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int[] moves =
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{
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ReadUInt16LittleEndian(entry[06..]),
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ReadUInt16LittleEndian(entry[08..]),
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ReadUInt16LittleEndian(entry[10..]),
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ReadUInt16LittleEndian(entry[12..]),
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};
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return new EncounterSlot3Swarm(this, species, min, max, slotNum, moves);
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}
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public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
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{
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if (pkm.Format != 3) // Met Location and Met Level are changed on PK3->PK4
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return GetSlotsFuzzy(chain);
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if (pkm.Met_Location != Location)
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return Array.Empty<EncounterSlot>();
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return GetSlotsMatching(chain, pkm.Met_Level);
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}
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private IEnumerable<EncounterSlot3> GetSlotsMatching(IReadOnlyList<EvoCriteria> chain, int lvl)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (!slot.IsLevelWithinRange(lvl))
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break;
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yield return slot;
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break;
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}
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}
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}
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private IEnumerable<EncounterSlot3> GetSlotsFuzzy(IReadOnlyList<EvoCriteria> chain)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (slot.LevelMin > evo.Level)
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break;
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yield return slot;
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break;
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}
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}
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}
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}
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} |