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Kurt 67fc0d0885 Misc tweaks
Add Cap Pikachu const value updating for USUM, also set Magearna const for USUM (not only SM)
Remove `NotDistributed` property from WC3 as only CXD events used it, no longer WC3 type.
Delete ArrayUtil; move remaining methods into the StorageUtil class that used them for compressing/inserting bulk into boxes.
Add shiny wormhole flag
Extract byte array strings into spans, faster tests and less overhead.
2024-06-09 08:52:32 -05:00
.github Add support for Indigo Disk (#4111) 2023-12-17 16:41:15 -08:00
PKHeX.Core Misc tweaks 2024-06-09 08:52:32 -05:00
PKHeX.Drawing Update dependencies 2024-05-17 22:55:11 -05:00
PKHeX.Drawing.Misc Update dependencies 2024-05-17 22:55:11 -05:00
PKHeX.Drawing.PokeSprite Update 24.05.05 2024-05-05 23:24:32 -05:00
PKHeX.WinForms Simplify discards on gui event methods 2024-06-08 01:34:32 -05:00
Tests/PKHeX.Core.Tests Misc tweaks 2024-06-09 08:52:32 -05:00
.editorconfig File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Added Jetbrains and updated Python in gitignore (#3660) 2022-11-27 14:57:10 -08:00
Directory.Build.props Update 24.06.03 2024-06-03 23:32:45 -05:00
icon.png Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
LICENSE Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
PKHeX.sln Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
README.md Add support for Indigo Disk (#4111) 2023-12-17 16:41:15 -08:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing GO Park entities (*.gp1) including conversion to .pb7
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET 8.0.

The executable can be built with any compiler that supports C# 12.

Build Configurations

Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.

PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.

IDE

PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.