PKHeX/PKHeX.Core/Legality/Encounters
Kurt 67b7d44ced Fix accented-a/i for spanish in-game trade
I think this was a PKHeX issue that went unnoticed; originally, we didn't include the Á and Í chars in the dictionary.

I checked the transporter code:
The app maintains the international & japanese character tables, and depending on the ROM language, it may change a char to the language-specific entry. Refer to Bulbapedia's notes on the char tables for different languages:

https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_II

However, none of these char-changes are able to be reached with a legal char.

Á and Í (only accessible from the Spanish in-game trades) and the german 0xC0 && z <= 0xC6 chars are already in the international table. Every single difference in the VC1/VC2 table is an un-enterable char.

tl;dr -- all possible char codes are transferred fine with the VC2 table without extra language logic. We just keep out any inaccessible char (replaced with space).
2020-11-27 16:49:06 -08:00
..
Data Indicate static encounters disallowed from marks 2020-11-27 12:48:47 -08:00
EncounterMisc Split VivillonTables into two classes 2020-10-04 14:15:13 -07:00
EncounterSlot Xmldoc, minor tweaks 2020-11-27 11:51:02 -08:00
EncounterStatic Indicate static encounters disallowed from marks 2020-11-27 12:48:47 -08:00
EncounterTrade Fix accented-a/i for spanish in-game trade 2020-11-27 16:49:06 -08:00
Generator Xmldoc, minor tweaks 2020-11-27 11:51:02 -08:00
Information Add initial legality checks for GO->HOME transfers 2020-11-10 22:10:53 -08:00
Verifiers Add placeholder duplicate relearn move check 2020-11-27 13:05:36 -08:00
IEncounterable.cs Fix dizzy punch egg recognition & gen2 hatch conter verification 2020-07-12 20:58:07 -05:00