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Kurt 67aa8d1134 Prevent multiple instances of Special Characters
Many other changes to display logic; can't be bothered to have multiple
commits on this one... :(
2014-12-19 20:22:15 -08:00
Misc Simplification of Translation Method 2014-12-19 20:18:12 -08:00
PKX Prevent multiple instances of Special Characters 2014-12-19 20:22:15 -08:00
Properties Changed path to Trainer Sprites Resource images to match the case of the actual file structure. 2014-12-19 21:50:20 -06:00
Resources Simplifying Code and fixing ball population 2014-12-17 17:04:57 -08:00
SAV Translation method input update 2014-12-19 20:19:41 -08:00
.gitattributes Initial 2014-06-28 14:22:05 -07:00
.gitignore Initial 2014-06-28 14:22:05 -07:00
app.config Initial 2014-06-28 14:22:05 -07:00
PKHeX.csproj Multilanguage Upgrades 2014-12-14 16:50:15 -08:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
Program.cs Initial 2014-06-28 14:22:05 -07:00
README.md Update README.md 2014-12-11 22:42:36 -08:00

PKHeX

Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in C#. Supports binary file loading of:

Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
Individual entity files (232/260 bytes)
Wondercard gifts for Event Pokemon and Event based Items.
Obsoleted: Unencrypted Network Packets containing entity files.

Data is then displayed in a meaningful view, and can be edited and saved back to Binary data. For loaded save files, saving an edited copy is possible and all hashes will be fixed. Since save data uses an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required.

The interface is translatable with resource/external text files so that different languages can be supported.

Main Window