mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-22 18:33:14 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
121 lines
3.7 KiB
C#
121 lines
3.7 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Stores the valid Move IDs the entry can be obtained with.
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/// </summary>
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public abstract class EggMoves
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{
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public readonly ushort[] Moves;
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protected EggMoves(ushort[] moves) => Moves = moves;
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public bool GetHasEggMove(ushort move) => Array.IndexOf(Moves, move) != -1;
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}
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/// <summary>
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/// Specialized Egg Move storage for Generation 2.
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/// </summary>
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public sealed class EggMoves2 : EggMoves
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{
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private EggMoves2(ushort[] moves) : base(moves) { }
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public static EggMoves2[] GetArray(ReadOnlySpan<byte> data, int count)
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{
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var entries = new EggMoves2[count + 1];
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var empty = entries[0] = new EggMoves2(Array.Empty<ushort>());
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int baseOffset = ReadInt16LittleEndian(data) - (count * 2);
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for (int i = 1; i < entries.Length; i++)
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{
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int start = ReadInt16LittleEndian(data[((i - 1) * 2)..]) - baseOffset;
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var slice = data[start..];
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int moveCount = slice.IndexOf((byte)0xFF);
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if (moveCount == 0)
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{
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entries[i] = empty;
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continue;
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}
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var moves = new ushort[moveCount];
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for (int m = 0; m < moves.Length; m++)
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moves[m] = slice[m];
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entries[i] = new EggMoves2(moves);
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}
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return entries;
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}
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}
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/// <summary>
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/// Specialized Egg Move storage for Generation 3-6.
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/// </summary>
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public sealed class EggMoves6 : EggMoves
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{
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private EggMoves6(ushort[] moves) : base(moves) { }
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public static EggMoves6[] GetArray(BinLinkerAccessor entries)
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{
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var result = new EggMoves6[entries.Length];
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var empty = result[0] = new EggMoves6(Array.Empty<ushort>());
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for (int i = 1; i < result.Length; i++)
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{
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var data = entries[i];
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int count = ReadInt16LittleEndian(data);
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if (count == 0)
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{
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result[i] = empty;
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continue;
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}
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var moves = new ushort[count];
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var span = data[2..];
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for (int j = 0; j < moves.Length; j++)
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moves[j] = ReadUInt16LittleEndian(span[(j * 2)..]);
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result[i] = new EggMoves6(moves);
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}
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return result;
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}
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}
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/// <summary>
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/// Specialized Egg Move storage for Generation 7+.
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/// </summary>
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public sealed class EggMoves7 : EggMoves
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{
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/// <summary>
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/// Points to the index where form data is, within the parent Egg Move object array.
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/// </summary>
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public readonly int FormTableIndex;
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private EggMoves7(ushort[] moves, int formIndex = 0) : base(moves) => FormTableIndex = formIndex;
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public static EggMoves7[] GetArray(BinLinkerAccessor entries)
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{
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var result = new EggMoves7[entries.Length];
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var empty = result[0] = new EggMoves7(Array.Empty<ushort>());
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for (int i = 1; i < result.Length; i++)
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{
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var data = entries[i];
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int count = ReadInt16LittleEndian(data[2..]);
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int formIndex = ReadInt16LittleEndian(data);
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if (count == 0)
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{
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// Might need to keep track of the Form Index for unavailable forms pointing to valid forms.
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if (formIndex != 0)
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result[i] = new EggMoves7(Array.Empty<ushort>(), formIndex);
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else
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result[i] = empty;
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continue;
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}
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var moves = new ushort[count];
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var span = data[4..];
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for (int j = 0; j < moves.Length; j++)
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moves[j] = ReadUInt16LittleEndian(span[(j * 2)..]);
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result[i] = new EggMoves7(moves, formIndex);
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}
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return result;
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}
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}
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