PKHeX/PKHeX.Core/Legality/Evolutions/EvolutionMethod.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

145 lines
5.3 KiB
C#

using static PKHeX.Core.EvolutionType;
namespace PKHeX.Core;
/// <summary>
/// Criteria for evolving to this branch in the <see cref="EvolutionTree"/>
/// </summary>
/// <param name="Method">Evolution Method</param>
/// <param name="Species">Evolve to Species</param>
/// <param name="Form">Destination Form</param>
/// <param name="Argument">Conditional Argument (different from <see cref="Level"/>)</param>
/// <param name="Level">Conditional Argument (different from <see cref="Argument"/>)</param>
/// <param name="LevelUp">Indicates if a level up is required to trigger evolution.</param>
public readonly record struct EvolutionMethod(EvolutionType Method, ushort Species, byte Form = 0, ushort Argument = 0, byte Level = 0, byte LevelUp = 0) : ISpeciesForm
{
/// <summary>Evolve to Species</summary>
public ushort Species { get; } = Species;
/// <summary>Conditional Argument (different from <see cref="Level"/>)</summary>
public ushort Argument { get; } = Argument;
/// <summary>Evolution Method</summary>
public EvolutionType Method { get; } = Method;
/// <summary>Destination Form</summary>
public byte Form { get; } = Form;
/// <summary>Conditional Argument (different from <see cref="Argument"/>)</summary>
public byte Level { get; } = Level;
/// <summary>Indicates if a level up is required to trigger evolution.</summary>
public byte LevelUp { get; } = LevelUp;
public override string ToString() => $"{(Species)Species}-{Form} [{Argument}] @ {Level}{(RequiresLevelUp ? "X" : "")}";
/// <summary>Is <see cref="AnyForm"/> if the evolved form isn't modified. Special consideration for <see cref="LevelUpFormFemale1"/>, which forces 1.</summary>
private const byte AnyForm = byte.MaxValue;
public bool RequiresLevelUp => LevelUp != 0;
/// <summary>
/// Returns the form that the Pokémon will have after evolution.
/// </summary>
/// <param name="form">Un-evolved Form ID</param>
public byte GetDestinationForm(byte form)
{
if (Method == LevelUpFormFemale1)
return 1;
if (Form == AnyForm)
return form;
return Form;
}
/// <summary>
/// Checks the <see cref="EvolutionMethod"/> for validity by comparing against the <see cref="PKM"/> data.
/// </summary>
/// <param name="pk">Entity to check</param>
/// <param name="lvl">Current level</param>
/// <param name="skipChecks">Option to skip some comparisons to return a 'possible' evolution.</param>
/// <returns>True if a evolution criteria is valid.</returns>
public bool Valid(PKM pk, byte lvl, bool skipChecks)
{
if (!Method.IsLevelUpRequired())
return ValidNotLevelUp(pk, skipChecks);
if (!IsLevelUpMethodSecondarySatisfied(pk, skipChecks))
return false;
// Level Up (any); the above Level Up (with condition) cases will reach here if they were valid
if (!RequiresLevelUp)
return lvl >= Level;
if (Level == 0 && lvl < 2)
return false;
if (lvl < Level)
return false;
if (skipChecks)
return lvl >= Level;
// Check Met Level for extra validity
return HasMetLevelIncreased(pk, lvl);
}
private bool IsLevelUpMethodSecondarySatisfied(PKM pk, bool skipChecks) => Method switch
{
// Special Level Up Cases -- return false if invalid
LevelUpMale when pk.Gender != 0 => false,
LevelUpFemale when pk.Gender != 1 => false,
LevelUpFormFemale1 when pk.Gender != 1 || pk.Form != 1 => false,
// Permit the evolution if we're exploring for mistakes.
LevelUpBeauty when pk is IContestStats s && s.CNT_Beauty < Argument => skipChecks,
LevelUpNatureAmped or LevelUpNatureLowKey when GetAmpLowKeyResult(pk.Nature) != pk.Form => skipChecks,
// Version checks come in pairs, check for any pair match
LevelUpVersion or LevelUpVersionDay or LevelUpVersionNight when ((pk.Version & 1) != (Argument & 1) && pk.IsUntraded) => skipChecks,
_ => true,
};
private bool ValidNotLevelUp(PKM pk, bool skipChecks) => Method switch
{
UseItemMale or RecoilDamageMale => pk.Gender == 0,
UseItemFemale or RecoilDamageFemale => pk.Gender == 1,
Trade or TradeHeldItem or TradeShelmetKarrablast => !pk.IsUntraded || skipChecks,
_ => true, // no conditions
};
private bool HasMetLevelIncreased(PKM pk, int lvl)
{
int origin = pk.Generation;
return origin switch
{
// No met data in RBY; No met data in GS, Crystal met data can be reset
1 or 2 => true,
// Pal Park / PokeTransfer updates Met Level
3 or 4 => pk.Format > origin || lvl > pk.Met_Level,
// 5=>6 and later transfers keep current level
>=5 => lvl >= Level && (!pk.IsNative || lvl > pk.Met_Level),
_ => false,
};
}
public EvoCriteria GetEvoCriteria(ushort species, byte form, byte lvl) => new()
{
Species = species,
Form = form,
LevelMax = lvl,
LevelMin = 0,
Method = Method,
};
public static int GetAmpLowKeyResult(int n)
{
var index = n - 1;
if ((uint)index > 22)
return 0;
return (0b_0101_1011_1100_1010_0101_0001 >> index) & 1;
}
}