mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-26 22:10:21 +00:00
dcc0e79435
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Personal Table storing <see cref="PersonalTable8SWSH"/> used in <see cref="GameVersion.SWSH"/>.
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/// </summary>
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public sealed class PersonalTable8SWSH : IPersonalTable, IPersonalTable<PersonalInfo8SWSH>
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{
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private readonly PersonalInfo8SWSH[] Table;
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private const int SIZE = PersonalInfo8SWSH.SIZE;
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private const ushort MaxSpecies = Legal.MaxSpeciesID_8_R2;
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public ushort MaxSpeciesID => MaxSpecies;
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public PersonalTable8SWSH(ReadOnlySpan<byte> data)
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{
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Table = new PersonalInfo8SWSH[data.Length / SIZE];
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var count = data.Length / SIZE;
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for (int i = 0, ofs = 0; i < count; i++, ofs += SIZE)
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{
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var slice = data.Slice(ofs, SIZE).ToArray();
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Table[i] = new PersonalInfo8SWSH(slice);
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}
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}
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public PersonalInfo8SWSH this[int index] => Table[(uint)index < Table.Length ? index : 0];
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public PersonalInfo8SWSH this[ushort species, byte form] => Table[GetFormIndex(species, form)];
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public PersonalInfo8SWSH GetFormEntry(ushort species, byte form) => Table[GetFormIndex(species, form)];
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public int GetFormIndex(ushort species, byte form)
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{
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if (species <= MaxSpeciesID)
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return Table[species].FormIndex(species, form);
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return 0;
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}
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public bool IsSpeciesInGame(ushort species)
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{
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if (species > MaxSpeciesID)
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return false;
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var form0 = Table[species];
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if (form0.IsPresentInGame)
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return true;
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var fc = form0.FormCount;
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for (byte i = 1; i < fc; i++)
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{
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var entry = GetFormEntry(species, i);
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if (entry.IsPresentInGame)
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return true;
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}
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return false;
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}
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public bool IsPresentInGame(ushort species, byte form)
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{
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if (species > MaxSpeciesID)
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return false;
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var form0 = Table[species];
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if (form == 0)
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return form0.IsPresentInGame;
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if (!form0.HasForm(form))
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return false;
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var entry = GetFormEntry(species, form);
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return entry.IsPresentInGame;
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}
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PersonalInfo IPersonalTable.this[int index] => this[index];
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PersonalInfo IPersonalTable.this[ushort species, byte form] => this[species, form];
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PersonalInfo IPersonalTable.GetFormEntry(ushort species, byte form) => GetFormEntry(species, form);
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}
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