mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-26 14:00:21 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
348 lines
28 KiB
C#
348 lines
28 KiB
C#
using System;
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using System.Numerics;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary> Generation 4 <see cref="PKM"/> format for My Pokémon Ranch. </summary>
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/// <remarks>
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/// MPR-specific values are stored in Big Endian format rather than Little Endian. Beware.
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/// </remarks>
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public sealed class RK4 : G4PKM
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{
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public override ReadOnlySpan<ushort> ExtraBytes =>
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[
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0x42, 0x43, 0x5E, 0x63, 0x64, 0x65, 0x66, 0x67, 0x87,
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];
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public override int SIZE_PARTY => PokeCrypto.SIZE_4RSTORED;
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public override int SIZE_STORED => PokeCrypto.SIZE_4RSTORED;
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public override EntityContext Context => EntityContext.Gen4;
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public override PersonalInfo4 PersonalInfo => PersonalTable.Pt.GetFormEntry(Species, Form);
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public RK4() : base(PokeCrypto.SIZE_4RSTORED) { }
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public RK4(byte[] data) : base(Decrypt(data)) { }
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private static byte[] Decrypt(byte[] data)
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{
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data = data[..PokeCrypto.SIZE_4RSTORED];
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PokeCrypto.DecryptIfEncrypted45(ref data);
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return data;
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}
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public override RK4 Clone() => new((byte[])Data.Clone());
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// Structure
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public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); }
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public override ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value); }
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public override ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value); }
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#region Block A
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public override ushort Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x08)); set => WriteUInt16LittleEndian(Data.AsSpan(0x08), value); }
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public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); }
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public override uint ID32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x0C), value); }
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public override ushort TID16 { get => ReadUInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), value); }
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public override ushort SID16 { get => ReadUInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), value); }
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public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x10)); set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value); }
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public override byte OriginalTrainerFriendship { get => Data[0x14]; set => Data[0x14] = value; }
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public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public override byte MarkingValue { get => Data[0x16]; set => Data[0x16] = value; }
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public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; }
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public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; }
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public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; }
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public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; }
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public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
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public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
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public override byte ContestCool { get => Data[0x1E]; set => Data[0x1E] = value; }
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public override byte ContestBeauty { get => Data[0x1F]; set => Data[0x1F] = value; }
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public override byte ContestCute { get => Data[0x20]; set => Data[0x20] = value; }
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public override byte ContestSmart { get => Data[0x21]; set => Data[0x21] = value; }
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public override byte ContestTough { get => Data[0x22]; set => Data[0x22] = value; }
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public override byte ContestSheen { get => Data[0x23]; set => Data[0x23] = value; }
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private byte RIB0 { get => Data[0x24]; set => Data[0x24] = value; } // Sinnoh 1
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private byte RIB1 { get => Data[0x25]; set => Data[0x25] = value; } // Sinnoh 2
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private byte RIB2 { get => Data[0x26]; set => Data[0x26] = value; } // Unova 1
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private byte RIB3 { get => Data[0x27]; set => Data[0x27] = value; } // Unova 2
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public override bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
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public override bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
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public override bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
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public override bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
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public override int RibbonCount => BitOperations.PopCount(ReadUInt32LittleEndian(Data.AsSpan(0x30)) & 0b00001111_11111111__11111111_11111111)
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+ BitOperations.PopCount(ReadUInt32LittleEndian(Data.AsSpan(0x3C)))
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+ BitOperations.PopCount(ReadUInt32LittleEndian(Data.AsSpan(0x60)) & 0b00000000_00001111__11111111_11111111);
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#endregion
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#region Block B
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public override ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x28)); set => WriteUInt16LittleEndian(Data.AsSpan(0x28), value); }
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public override ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2A), value); }
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public override ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2C), value); }
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public override ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E), value); }
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public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; }
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public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; }
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public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; }
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public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; }
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public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; }
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public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; }
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public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; }
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public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; }
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public override uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x38)); set => WriteUInt32LittleEndian(Data.AsSpan(0x38), value); }
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public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
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public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
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public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
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public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
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public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
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public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
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public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
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public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
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private byte RIB4 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 1a
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private byte RIB5 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 1b
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private byte RIB6 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 2a
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private byte RIB7 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 2b
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public override bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)((RIB6 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)((RIB6 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)((RIB6 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)((RIB6 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonChampionG3 { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)((RIB6 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)((RIB6 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)((RIB6 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)((RIB6 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)((RIB7 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)((RIB7 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)((RIB7 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)((RIB7 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)((RIB7 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)((RIB7 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)((RIB7 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)((RIB7 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool FatefulEncounter { get => (Data[0x40] & 1) == 1; set => Data[0x40] = (byte)((Data[0x40] & ~0x01) | (value ? 1 : 0)); }
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public override byte Gender { get => (byte)((Data[0x40] >> 1) & 0x3); set => Data[0x40] = (byte)((Data[0x40] & ~0x06) | (value << 1)); }
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public override byte Form { get => (byte)(Data[0x40] >> 3); set => Data[0x40] = (byte)((Data[0x40] & 0x07) | (value << 3)); }
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public override int ShinyLeaf { get => Data[0x41]; set => Data[0x41] = (byte)value; }
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// 0x42-0x43 Unused
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public override ushort EggLocationExtended
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x44));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x44), value);
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}
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public override ushort MetLocationExtended
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x46));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x46), value);
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}
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#endregion
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#region Block C
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public override string Nickname
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{
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get => StringConverter4.GetString(NicknameTrash);
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set => StringConverter4.SetString(NicknameTrash, value, 10, StringConverterOption.None);
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}
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// 0x5E unused
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public override GameVersion Version { get => (GameVersion)Data[0x5F]; set => Data[0x5F] = (byte)value; }
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private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3
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private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4
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private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5
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private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6
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public override bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)((RIB8 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)((RIB8 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)((RIB8 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)((RIB8 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)((RIB8 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)((RIB8 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)((RIB8 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)((RIB8 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)((RIB9 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)((RIB9 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)((RIB9 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)((RIB9 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)((RIB9 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)((RIB9 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)((RIB9 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)((RIB9 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)((RIBA & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)((RIBA & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)((RIBA & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)((RIBA & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)((RIBA & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
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public override bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)((RIBA & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
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public override bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)((RIBA & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
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public override bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)((RIBA & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
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public override bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)((RIBB & ~(1 << 0)) | (value ? 1 << 0 : 0)); } // Unused
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public override bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)((RIBB & ~(1 << 1)) | (value ? 1 << 1 : 0)); } // Unused
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public override bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)((RIBB & ~(1 << 2)) | (value ? 1 << 2 : 0)); } // Unused
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public override bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)((RIBB & ~(1 << 3)) | (value ? 1 << 3 : 0)); } // Unused
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public override bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)((RIBB & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
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public override bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)((RIBB & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
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public override bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)((RIBB & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
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public override bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)((RIBB & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
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// 0x64-0x67 Unused
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#endregion
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#region Block D
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public override string OriginalTrainerName
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{
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get => StringConverter4.GetString(OriginalTrainerTrash);
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set => StringConverter4.SetString(OriginalTrainerTrash, value, 7, StringConverterOption.None);
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}
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public override byte EggYear { get => Data[0x78]; set => Data[0x78] = value; }
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public override byte EggMonth { get => Data[0x79]; set => Data[0x79] = value; }
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public override byte EggDay { get => Data[0x7A]; set => Data[0x7A] = value; }
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public override byte MetYear { get => Data[0x7B]; set => Data[0x7B] = value; }
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public override byte MetMonth { get => Data[0x7C]; set => Data[0x7C] = value; }
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public override byte MetDay { get => Data[0x7D]; set => Data[0x7D] = value; }
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public override ushort EggLocationDP
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x7E));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x7E), value);
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}
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public override ushort MetLocationDP
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x80));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x80), value);
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}
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public override byte PokerusState { get => Data[0x82]; set => Data[0x82] = value; }
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public override int PokerusDays { get => PokerusState & 0xF; set => PokerusState = (byte)((PokerusState & ~0xF) | value); }
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public override int PokerusStrain { get => PokerusState >> 4; set => PokerusState = (byte)((PokerusState & 0xF) | (value << 4)); }
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public override byte BallDPPt { get => Data[0x83]; set => Data[0x83] = value; }
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public override byte MetLevel { get => (byte)(Data[0x84] & ~0x80); set => Data[0x84] = (byte)((Data[0x84] & 0x80) | value); }
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public override byte OriginalTrainerGender { get => (byte)(Data[0x84] >> 7); set => Data[0x84] = (byte)((Data[0x84] & ~0x80) | (value << 7)); }
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public override GroundTileType GroundTile { get => (GroundTileType)Data[0x85]; set => Data[0x85] = (byte)value; }
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public override byte BallHGSS { get => Data[0x86]; set => Data[0x86] = value; }
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public override byte PokeathlonStat { get => Data[0x87]; set => Data[0x87] = value; }
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#endregion
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#region Battle Stats
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public override int Status_Condition { get => 0; set { } }
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public override byte Stat_Level { get => CurrentLevel; set { } }
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public override int Stat_HPCurrent { get => PersonalInfo.HP; set { } }
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public override int Stat_HPMax { get => PersonalInfo.HP; set { } }
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public override int Stat_ATK { get => PersonalInfo.ATK; set { } }
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public override int Stat_DEF { get => PersonalInfo.DEF; set { } }
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public override int Stat_SPE { get => PersonalInfo.SPE; set { } }
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public override int Stat_SPA { get => PersonalInfo.SPA; set { } }
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public override int Stat_SPD { get => PersonalInfo.SPD; set { } }
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#endregion
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#region My Pokémon Ranch Data
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/* ====Metadata====
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* uint8_t poke_type;// 01 trainer, 04 hayley, 05 traded
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* unused alignment byte
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* uint16_t tradeable;// 02 is tradeable, normal 00
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* uint16_t tid;
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* uint16_t sid;
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* uint32_t name1;
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* uint32_t name2;
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* uint32_t name3;
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* uint32_t name4;
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*/
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// 4 bytes extra at the end of the metadata, unused/reserved; or, it's just extra for the Trainer Name.
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public RanchOwnershipType OwnershipType
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{
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get => (RanchOwnershipType)Data[0x88];
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set => Data[0x88] = (byte)value;
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}
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public RanchOwnershipStatus OwnershipStatus
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{
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get => (RanchOwnershipStatus)ReadUInt16BigEndian(Data.AsSpan(0x8A));
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set => WriteUInt16BigEndian(Data.AsSpan(0x8A), (ushort)value);
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}
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public ushort HandlingTrainerTID { get => ReadUInt16LittleEndian(Data.AsSpan(0x8C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8C), value); }
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public ushort HandlingTrainerSID { get => ReadUInt16LittleEndian(Data.AsSpan(0x8E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8E), value); }
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public override Span<byte> HandlingTrainerTrash => Data.AsSpan(0x90, 0x10);
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public override string HandlingTrainerName
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{
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get => StringConverter4.GetString(HandlingTrainerTrash);
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set => StringConverter4.SetString(HandlingTrainerTrash, value, 7, StringConverterOption.None);
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}
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#endregion
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// Methods
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public void SetSaveRevision(int ranchSaveRevision)
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{
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if (ranchSaveRevision == 0)
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StripPtHGSSContent(this);
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}
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protected override byte[] Encrypt()
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{
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RefreshChecksum();
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byte[] data = (byte[])Data.Clone();
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byte[] pkData = data[..PokeCrypto.SIZE_4STORED];
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pkData = PokeCrypto.EncryptArray45(pkData);
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pkData.CopyTo(data, 0);
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return data;
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}
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public PK4 ConvertToPK4()
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{
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byte[] data = Data.AsSpan(0, PokeCrypto.SIZE_4STORED).ToArray();
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var pk4 = new PK4(data);
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pk4.ResetPartyStats();
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pk4.RefreshChecksum();
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return pk4;
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}
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}
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