mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-26 22:10:21 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
155 lines
6.1 KiB
C#
155 lines
6.1 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Record of a received <see cref="WB7"/> file.
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/// </summary>
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/// <remarks>
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/// A full <see cref="WB7"/> is not stored in the <see cref="SAV7b"/> structure, as it is immediately converted to <see cref="PKM"/> upon receiving from server.
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/// The save file just stores a summary of the received data for the user to look back at.
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/// </remarks>
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public sealed class WR7(byte[] Data) : DataMysteryGift(Data)
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{
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public WR7() : this(new byte[Size]) { }
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public const int Size = 0x140;
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public override byte Generation => 7;
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public override EntityContext Context => EntityContext.Gen7;
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public override bool FatefulEncounter => true;
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public override GameVersion Version => GameVersion.GG;
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public override AbilityPermission Ability => AbilityPermission.Any12H; // undefined
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public long Epoch
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{
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get => ReadInt64LittleEndian(Data.AsSpan(0x00));
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set => WriteInt64LittleEndian(Data.AsSpan(0x00), value);
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}
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public DateOnly Date => new DateOnly(1970, 1, 1).AddDays((int)(Epoch / 86400));
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public override int CardID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x08));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x08), (ushort)value);
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}
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public ushort CardType
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x0A));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), value);
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}
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public WR7GiftType GiftType
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{
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get => (WR7GiftType)Data[0x0C];
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set => Data[0x0C] = (byte)value;
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}
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public int ItemCount
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{
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get => Data[0x0D];
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set => Data[0x0D] = (byte)value;
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}
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// unknown: region from 0x10 to 0xFF ?
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public override ushort Species
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x10C));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x10C), value);
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}
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public override bool GiftUsed { get; set; }
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public override byte Level // are moves stored? mew has '1' but this could be storing a Move ID...
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{
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get => Data[0x10E];
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set => Data[0x10E] = value;
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}
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public override int ItemID { get => ReadUInt16LittleEndian(Data.AsSpan(0x110)); set => WriteUInt16LittleEndian(Data.AsSpan(0x110), (ushort)value); }
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public ushort ItemIDCount { get => ReadUInt16LittleEndian(Data.AsSpan(0x112)); set => WriteUInt16LittleEndian(Data.AsSpan(0x112), value); }
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public ushort ItemSet2Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x114)); set => WriteUInt16LittleEndian(Data.AsSpan(0x114), value); }
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public ushort ItemSet2Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x116)); set => WriteUInt16LittleEndian(Data.AsSpan(0x116), value); }
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public ushort ItemSet3Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x118)); set => WriteUInt16LittleEndian(Data.AsSpan(0x118), value); }
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public ushort ItemSet3Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x11A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x11A), value); }
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public ushort ItemSet4Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x11C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x11C), value); }
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public ushort ItemSet4Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x11E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x11E), value); }
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public ushort ItemSet5Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x120)); set => WriteUInt16LittleEndian(Data.AsSpan(0x120), value); } // struct union overlaps OT Name data, beware!
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public ushort ItemSet5Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x122)); set => WriteUInt16LittleEndian(Data.AsSpan(0x122), value); }
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public ushort ItemSet6Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x124)); set => WriteUInt16LittleEndian(Data.AsSpan(0x124), value); }
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public ushort ItemSet6Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x126)); set => WriteUInt16LittleEndian(Data.AsSpan(0x126), value); }
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public override byte Gender { get; set; }
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public override byte Form { get; set; }
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public override uint ID32 { get; set; }
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public override ushort TID16 { get; set; }
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public override ushort SID16 { get; set; }
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public override string OriginalTrainerName
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{
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get => StringConverter8.GetString(Data.AsSpan(0x120, 0x1A));
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set => StringConverter8.SetString(Data.AsSpan(0x120, 0x1A), value, 12, StringConverterOption.ClearZero);
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}
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public LanguageID LanguageReceived
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{
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get => (LanguageID)Data[0x13A];
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set => Data[0x13A] = (byte)value;
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}
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// Mystery Gift implementation, unused.
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public override bool IsMatchExact(PKM pk, EvoCriteria evo) => false;
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protected override bool IsMatchDeferred(PKM pk) => false;
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protected override bool IsMatchPartial(PKM pk) => false;
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public override Shiny Shiny => Shiny.Never;
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public override ushort Location { get; set; }
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public override ushort EggLocation { get; set; }
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public override byte Ball { get; set; } = 4;
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public override string CardTitle { get => $"{nameof(WB7)} Record ({OriginalTrainerName}) [{LanguageReceived}]"; set { } }
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public override bool IsItem
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{
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get => GiftType == WR7GiftType.Item;
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set
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{
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if (value)
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GiftType = WR7GiftType.Item;
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}
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}
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public override bool IsEntity
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{
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get => GiftType == WR7GiftType.Pokemon;
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set
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{
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if (value)
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GiftType = WR7GiftType.Pokemon;
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}
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}
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public override PB7 ConvertToPKM(ITrainerInfo tr, EncounterCriteria criteria)
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{
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// this method shouldn't really be called, use the WB7 data not the WR7 data.
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if (!IsEntity)
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throw new ArgumentException(nameof(IsEntity));
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// we'll just generate something as close as we can, since we must return something!
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var pk = new PB7();
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tr.ApplyTo(pk);
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if (!GameVersion.GG.Contains(tr.Version))
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pk.Version = GameVersion.GP;
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pk.Species = Species;
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pk.MetLevel = pk.CurrentLevel = Level;
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pk.MetDate = Date;
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return pk; // can't really do much more, just return the rough data
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}
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}
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