mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 08:23:12 +00:00
74 lines
No EOL
2.9 KiB
C#
74 lines
No EOL
2.9 KiB
C#
using System;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <summary>
|
|
/// Gen6+ Block Info
|
|
/// </summary>
|
|
public sealed class BlockInfo3DS : BlockInfo
|
|
{
|
|
public ushort Checksum;
|
|
private int BlockInfoOffset;
|
|
private readonly Func<byte[], int, int, ushort> CheckFunc;
|
|
|
|
private BlockInfo3DS(Func<byte[], int, int, ushort> func) => CheckFunc = func;
|
|
private int ChecksumOffset => BlockInfoOffset + 6 + ((int)ID * 8);
|
|
private ushort GetChecksum(byte[] data) => CheckFunc(data, Offset, Length);
|
|
|
|
protected override bool ChecksumValid(byte[] data)
|
|
{
|
|
ushort chk = GetChecksum(data);
|
|
var old = BitConverter.ToUInt16(data, ChecksumOffset);
|
|
return chk == old;
|
|
}
|
|
|
|
protected override void SetChecksum(byte[] data)
|
|
{
|
|
ushort chk = GetChecksum(data);
|
|
BitConverter.GetBytes(chk).CopyTo(data, ChecksumOffset);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="BlockInfo"/> table for the input <see cref="data"/>.
|
|
/// </summary>
|
|
/// <param name="data">Complete data array</param>
|
|
/// <param name="blockInfoOffset">Offset the <see cref="BlockInfo"/> starts at.</param>
|
|
/// <param name="CheckFunc">Checksum method for validating each block.</param>
|
|
public static BlockInfo[] GetBlockInfoData(byte[] data, out int blockInfoOffset, Func<byte[], int, int, ushort> CheckFunc)
|
|
{
|
|
blockInfoOffset = data.Length - 0x200 + 0x10;
|
|
if (BitConverter.ToUInt32(data, blockInfoOffset) != SaveUtil.BEEF)
|
|
blockInfoOffset -= 0x200; // No savegames have more than 0x3D blocks, maybe in the future?
|
|
int count = (data.Length - blockInfoOffset - 0x8) / 8;
|
|
blockInfoOffset += 4;
|
|
|
|
var Blocks = new BlockInfo[count];
|
|
int CurrentPosition = 0;
|
|
for (int i = 0; i < Blocks.Length; i++)
|
|
{
|
|
int ofs = i * 8;
|
|
Blocks[i] = new BlockInfo3DS(CheckFunc)
|
|
{
|
|
Offset = CurrentPosition,
|
|
Length = BitConverter.ToInt32(data, blockInfoOffset + ofs + 0),
|
|
ID = BitConverter.ToUInt16(data, blockInfoOffset + ofs + 4),
|
|
Checksum = BitConverter.ToUInt16(data, blockInfoOffset + ofs + 6),
|
|
|
|
BlockInfoOffset = blockInfoOffset
|
|
};
|
|
|
|
// Expand out to nearest 0x200
|
|
var remainder = Blocks[i].Length & 0x1FF;
|
|
CurrentPosition += remainder == 0 ? Blocks[i].Length : Blocks[i].Length + 0x200 - remainder;
|
|
|
|
if (Blocks[i].ID != 0 || i == 0)
|
|
continue;
|
|
count = i;
|
|
break;
|
|
}
|
|
// Fix Final Array Lengths
|
|
Array.Resize(ref Blocks, count);
|
|
return Blocks;
|
|
}
|
|
}
|
|
} |