mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 11:23:11 +00:00
103aa9aa4b
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced. EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users. Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <inheritdoc cref="EncounterArea" />
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/// <summary>
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/// <see cref="GameVersion.XD"/> encounter area
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/// </summary>
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public sealed record EncounterArea3XD : EncounterArea
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{
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public readonly EncounterSlot3PokeSpot[] Slots;
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protected override IReadOnlyList<EncounterSlot> Raw => Slots;
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public EncounterArea3XD(int loc, int s0, int l0, int s1, int l1, int s2, int l2) : base(GameVersion.XD)
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{
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Location = loc;
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Type = SlotType.Grass;
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Slots = new[]
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{
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new EncounterSlot3PokeSpot(this, s0, 10, l0, 0),
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new EncounterSlot3PokeSpot(this, s1, 10, l1, 1),
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new EncounterSlot3PokeSpot(this, s2, 10, l2, 2),
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};
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}
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public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
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{
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if (pkm.Format != 3) // Met Location and Met Level are changed on PK3->PK4
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return GetSlotsFuzzy(chain);
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if (pkm.Met_Location != Location)
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return Array.Empty<EncounterSlot3PokeSpot>();
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return GetSlotsMatching(chain, pkm.Met_Level);
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}
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private IEnumerable<EncounterSlot3PokeSpot> GetSlotsMatching(IReadOnlyList<EvoCriteria> chain, int lvl)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (!slot.IsLevelWithinRange(lvl))
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break;
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yield return slot;
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break;
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}
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}
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}
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private IEnumerable<EncounterSlot3PokeSpot> GetSlotsFuzzy(IReadOnlyList<EvoCriteria> chain)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (slot.LevelMin > evo.Level)
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break;
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yield return slot;
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break;
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}
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}
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}
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}
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}
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