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Closes #2167 Based off sub_71001D16A0 with shortcut modifications: * code marks new entries for evolution processing later using the low bit (hence the << 1); in save files I can't see any bits set, but I can't see anywhere in the code that DOESNT set this bit. Thus the assumption of post-processing. As noted in gameplay, a new capture doesn't set Min and Max; it only sets it if it is above the usual sizing values. Megas apparently don't set until seen in battle, so don't worry about setting the other forme based indexes. |
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Battle Videos | ||
Gen3 | ||
Gen4 | ||
Gen5 | ||
Gen6 | ||
Gen7 | ||
Gen12 | ||
Inventory | ||
Misc | ||
OPower | ||
PokeDex | ||
BoxWallpaper.cs | ||
ITrainerStatRecord.cs | ||
MysteryGiftAlbum.cs | ||
Records.cs |