mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
65c5890e1f
Reduces allocation, improves locality of data since the contents take less size than a pointer (can pass byval)
72 lines
2 KiB
C#
72 lines
2 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// Locks associated to a given NPC PKM that appears before a <see cref="EncounterStaticShadow"/>.
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/// </summary>
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public readonly struct NPCLock
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{
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public readonly short Species;
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public readonly byte Nature;
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public readonly byte Gender;
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public readonly byte Ratio;
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public readonly bool Shadow;
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public readonly bool Seen;
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public int FramesConsumed => Seen ? 5 : 7;
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// Not-Shadow
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public NPCLock(short s, byte n, byte g, byte r)
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{
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Species = s;
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Nature = n;
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Gender = g;
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Ratio = r;
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Shadow = false;
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Seen = false;
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}
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// Shadow
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public NPCLock(short s, bool seen = false)
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{
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Species = s;
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Nature = 0;
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Gender = 0;
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Ratio = 0;
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Shadow = true;
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Seen = seen;
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}
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public bool MatchesLock(uint PID)
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{
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if (Shadow)
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return true;
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if (Gender != 2 && Gender != ((PID & 0xFF) < Ratio ? 1 : 0))
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return false;
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if (Nature != PID % 25)
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return false;
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return true;
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}
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public override bool Equals(object obj) => false;
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public override int GetHashCode() => 0;
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public static bool operator ==(NPCLock left, NPCLock right) => left.Equals(right);
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public static bool operator !=(NPCLock left, NPCLock right) => !(left == right);
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#if DEBUG
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public override string ToString()
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{
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var sb = new System.Text.StringBuilder(64);
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sb.Append((Species)Species);
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if (Shadow)
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sb.Append(" (Shadow)");
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if (Seen)
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sb.Append(" [Seen]");
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sb.Append(" - ");
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sb.Append("Nature: ").Append((Nature)Nature);
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if (Gender != 2)
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sb.Append(", ").Append("Gender: ").Append(Gender);
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return sb.ToString();
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}
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#endif
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}
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}
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