mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
86 lines
2.9 KiB
C#
86 lines
2.9 KiB
C#
using System;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Unpacks <see cref="Learnset"/> data from legality binary inputs.
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/// </summary>
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public static class LearnsetReader
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{
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private static readonly Learnset EMPTY = new(Array.Empty<int>(), Array.Empty<int>());
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/// <summary>
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/// Loads a learnset using the 8-bit-per-move storage structure used by Generation 1 & 2 games.
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/// </summary>
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/// <param name="input">Raw ROM data containing the contiguous moves</param>
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/// <param name="maxSpecies">Highest species ID for the input game.</param>
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public static Learnset[] GetArray(byte[] input, int maxSpecies)
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{
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var data = new Learnset[maxSpecies + 1];
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int offset = 0;
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for (int s = 0; s < data.Length; s++)
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data[s] = ReadLearnset8(input, ref offset);
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return data;
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}
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/// <summary>
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/// Loads a learnset by reading 16-bit move,level pairs.
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/// </summary>
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/// <param name="entries">Entry data</param>
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public static Learnset[] GetArray(byte[][] entries)
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{
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Learnset[] data = new Learnset[entries.Length];
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for (int i = 0; i < data.Length; i++)
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data[i] = ReadLearnset16(entries[i]);
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return data;
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}
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/// <summary>
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/// Reads a Level up move pool definition from a contiguous chunk of GB era ROM data.
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/// </summary>
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/// <remarks>Moves and Levels are 8-bit</remarks>
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private static Learnset ReadLearnset8(byte[] data, ref int offset)
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{
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int end = offset; // scan for count
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if (data[end] == 0)
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{
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++offset;
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return EMPTY;
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}
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do { end += 2; } while (data[end] != 0);
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var Count = (end - offset) / 2;
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var Moves = new int[Count];
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var Levels = new int[Count];
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for (int i = 0; i < Moves.Length; i++)
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{
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Levels[i] = data[offset++];
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Moves[i] = data[offset++];
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}
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++offset;
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return new Learnset(Moves, Levels);
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}
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/// <summary>
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/// Reads a Level up move pool definition from a single move pool definition.
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/// </summary>
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/// <remarks>Count of moves, followed by Moves and Levels which are 16-bit</remarks>
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private static Learnset ReadLearnset16(byte[] data)
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{
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if (data.Length == 0)
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return EMPTY;
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var Count = (data.Length / 4) - 1;
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var Moves = new int[Count];
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var Levels = new int[Count];
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for (int i = 0; i < Count; i++)
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{
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int ofs = i * 4;
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Moves[i] = BitConverter.ToInt16(data, ofs);
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Levels[i] = BitConverter.ToInt16(data, ofs + 2);
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}
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return new Learnset(Moves, Levels);
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}
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}
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}
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