mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
1960b335fd
If you must get a list of abilities, then use the span extension methods. Also reworks some initial moveset fetching to allocate less
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Interface that exposes a <see cref="BattleVersion"/> for allowing a Pokémon into ranked battles if it originated from a prior game.
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/// </summary>
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public interface IBattleVersion
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{
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/// <summary>
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/// Indicates which <see cref="GameVersion"/> the Pokémon's moves were reset on.
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/// </summary>
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byte BattleVersion { get; set; }
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}
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public static class BattleVersionExtensions
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{
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public static bool IsBattleVersionValid<T>(this T pk, EvolutionHistory h) where T : PKM, IBattleVersion => pk.BattleVersion switch
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{
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0 => true,
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(int)GameVersion.SW or (int)GameVersion.SH => !(pk.SWSH || pk.BDSP || pk.LA) && h.HasVisitedSWSH,
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_ => false,
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};
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/// <summary>
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/// Resets the <see cref="PKM"/>'s moves and sets the requested version.
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/// </summary>
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/// <param name="v">Reference to the object to set the <see cref="version"/></param>
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/// <param name="pk">Reference to the same object that gets moves reset</param>
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/// <param name="version">Version to apply</param>
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public static void AdaptToBattleVersion(this IBattleVersion v, PKM pk, GameVersion version)
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{
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var empty = new Moveset();
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pk.SetMoves(empty);
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pk.SetRelearnMoves(empty);
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Span<ushort> moves = stackalloc ushort[4];
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MoveLevelUp.GetEncounterMoves(moves, pk, pk.CurrentLevel, version);
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pk.SetMoves(moves);
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pk.FixMoves();
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v.BattleVersion = (byte) version;
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}
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public static int GetMinGeneration(this IBattleVersion v)
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{
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var ver = v.BattleVersion;
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if (ver == 0)
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return 1;
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var game = (GameVersion) ver;
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if (!game.IsValidSavedVersion())
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return -1;
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var gen = game.GetGeneration();
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if (gen >= 8)
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return gen;
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return -1;
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}
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}
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