PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos
Kurt 613e6db744 Use StringConverter api consistently; use stringbuilder when possible
Retain a stringbuilder to mutate the string rather than finalizing temporary strings

yields some speed improvements (less gen0 string objects allocated)
2021-01-14 22:50:13 -08:00
..
BattleMode.cs Add bvid util 2018-08-18 20:10:34 -07:00
BattleStyle6.cs Minor tweaks 2020-09-09 12:47:24 -07:00
BattleVideo.cs Change signatures to use readonly if possible 2020-12-05 06:09:33 -08:00
BV6.cs Use StringConverter api consistently; use stringbuilder when possible 2021-01-14 22:50:13 -08:00
BV7.cs Use StringConverter api consistently; use stringbuilder when possible 2021-01-14 22:50:13 -08:00
BVRequestUtil.cs Condense some switch expressions 2020-12-25 10:58:33 -08:00
MoveTarget.cs Add bvid util 2018-08-18 20:10:34 -07:00
RotateDirection.cs Misc clean 2019-02-15 11:46:46 -08:00
TurnActionCode.cs More readonly struct tweaks 2019-10-26 23:18:25 -07:00
TurnStartCode.cs Add bvid util 2018-08-18 20:10:34 -07:00
TurnStartInstruction.cs More readonly struct tweaks 2019-10-26 23:18:25 -07:00