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95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
24 lines
777 B
C#
24 lines
777 B
C#
using FluentAssertions;
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using Xunit;
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namespace PKHeX.Core.Tests.Legality;
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public static class Wild8bRNGTests
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{
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[Fact]
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public static void TryGenerateLatias()
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{
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PB8 test = new() { Species = (int)Species.Latias};
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const ulong s0 = 0xdf9cf5c73e4a160b;
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const ulong s1 = 0xd0b8383103a7f201;
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Wild8bRNG.TryApplyFromSeed(test, EncounterCriteria.Unrestricted, Shiny.Random, 3, new XorShift128(s0, s1), AbilityPermission.Any12);
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test.IV_HP.Should().Be(31);
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test.IV_ATK.Should().Be(4);
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test.IV_DEF.Should().Be(31);
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test.IV_SPA.Should().Be(31);
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test.IV_SPD.Should().Be(6);
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test.IV_SPE.Should().Be(8);
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test.HeightScalar.Should().Be(123);
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test.WeightScalar.Should().Be(115);
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}
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}
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