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https://github.com/kwsch/PKHeX
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6441bdadd8
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset. `IndividualValueSet` stores a 6 IV template (signed). Performance impact: * Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member) * Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member) * No heap pointers, no need to jump to grab data. * Easy to inline logic for checking if moves are present (no linq usage with temporary collections). End result is faster ctor times, less memory used, faster program. |
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ISpriteSettings.cs | ||
SpriteBackgroundType.cs | ||
SpriteBuilder.cs | ||
SpriteBuilder5668.cs | ||
SpriteBuilder5668c.cs | ||
SpriteBuilderMode.cs |