PKHeX/PKHeX.Core/Legality/Encounters/EncounterTrade/EncounterTrade8.cs
Kurt 6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00

56 lines
1.8 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Generation 8 Trade Encounter
/// </summary>
/// <inheritdoc cref="EncounterTrade"/>
public sealed record EncounterTrade8 : EncounterTrade, IDynamaxLevel, IRelearn, IMemoryOT
{
public override int Generation => 8;
public override EntityContext Context => EntityContext.Gen8;
public override int Location => Locations.LinkTrade6NPC;
public Moveset Relearn { get; init; }
public ushort OT_TextVar { get; set; }
public byte OT_Memory { get; set; }
public byte OT_Feeling { get; set; }
public byte OT_Intensity { get; set; }
public byte DynamaxLevel { get; set; }
public byte FlawlessIVCount { get; init; }
public override Shiny Shiny { get; }
public EncounterTrade8(GameVersion game, int species, byte level, byte memory, ushort arg, byte feel, byte intensity, Shiny shiny = Shiny.Never) : base(game)
{
Species = species;
Level = level;
Shiny = shiny;
OT_Memory = memory;
OT_TextVar = arg;
OT_Feeling = feel;
OT_Intensity = intensity;
}
public override bool IsMatchExact(PKM pk, EvoCriteria evo)
{
if (pk is PK8 d && d.DynamaxLevel < DynamaxLevel)
return false;
if (pk.FlawlessIVCount < FlawlessIVCount)
return false;
return base.IsMatchExact(pk, evo);
}
protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
{
base.ApplyDetails(sav, criteria, pk);
pk.SetRelearnMoves(Relearn);
var pk8 = (PK8)pk;
pk8.DynamaxLevel = DynamaxLevel;
pk8.HT_Language = (byte)sav.Language;
pk8.OT_Memory = OT_Memory;
pk8.OT_TextVar = OT_TextVar;
pk8.OT_Feeling = OT_Feeling;
pk8.OT_Intensity = OT_Intensity;
}
}