PKHeX/PKHeX.Core/Legality/Areas
2019-12-10 19:54:26 -08:00
..
EncounterArea.cs Use more performat array join 2019-11-20 17:07:55 -08:00
EncounterArea1.cs Split encounter areas, relocate slot finding to obj 2019-09-12 23:20:52 -07:00
EncounterArea2.cs Clean up dexlevel/evocriteria constructor usage 2019-12-05 23:04:24 -08:00
EncounterArea3.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
EncounterArea4.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
EncounterArea4DPPt.cs Minor reorganization 2019-09-13 09:08:12 -07:00
EncounterArea4HGSS.cs Split encounter areas, relocate slot finding to obj 2019-09-12 23:20:52 -07:00
EncounterArea5.cs Split encounter areas, relocate slot finding to obj 2019-09-12 23:20:52 -07:00
EncounterArea6AO.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
EncounterArea6XY.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
EncounterArea7.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
EncounterArea7b.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
EncounterArea7g.cs Split encounter areas, relocate slot finding to obj 2019-09-12 23:20:52 -07:00
EncounterArea8.cs Add glalie/skuntank locations 2019-12-10 19:54:26 -08:00
EncounterArea32.cs Minor reorganization 2019-09-13 09:08:12 -07:00
EncounterAreaFake.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
EncounterAreaGB.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
TreeCoordinates.cs Split apart headbutt tree logic 2018-08-28 15:10:08 -07:00
TreeEncounterAvailable.cs Minor tweaks 2019-05-29 22:40:07 -07:00
TreesArea.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00