PKHeX/PKHeX.Core/MysteryGifts
Kurt 6394dac19f Rework mysterygift pkm sprite generation
don't bother converting to pkm then generating the sprite off that; use
the overload with int/bool

removes sav/pkm dependency for generating gift descriptions, and
standardizes the names a little. maybe a PKMBase interface would be
useful...
2017-11-18 11:34:23 -08:00
..
MysteryGift.cs Rework mysterygift pkm sprite generation 2017-11-18 11:34:23 -08:00
PGF.cs Rework mysterygift pkm sprite generation 2017-11-18 11:34:23 -08:00
PGT.cs Rework mysterygift pkm sprite generation 2017-11-18 11:34:23 -08:00
PL6.cs add more pkhex.core xml documentation 2017-10-23 23:12:58 -07:00
WC3.cs Rework mysterygift pkm sprite generation 2017-11-18 11:34:23 -08:00
WC6.cs Rework mysterygift pkm sprite generation 2017-11-18 11:34:23 -08:00
WC7.cs Rework mysterygift pkm sprite generation 2017-11-18 11:34:23 -08:00