mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 06:34:19 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
40 lines
2 KiB
C#
40 lines
2 KiB
C#
using System.Drawing;
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using PKHeX.Core;
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using PKHeX.Drawing.PokeSprite.Properties;
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namespace PKHeX.Drawing.PokeSprite;
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/// <summary>
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/// 56 high, 68 wide sprite builder
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/// </summary>
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public sealed class SpriteBuilder5668s : SpriteBuilder
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{
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public override int Height => 56;
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public override int Width => 68;
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protected override int ItemShiftX => 2;
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protected override int ItemShiftY => 2;
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protected override int ItemMaxSize => 32;
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protected override int EggItemShiftX => 18;
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protected override int EggItemShiftY => 1;
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public override bool HasFallbackMethod => true;
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protected override string GetSpriteStringSpeciesOnly(ushort species) => 'b' + $"_{species}";
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protected override string GetSpriteAll(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context) => 'b' + SpriteName.GetResourceStringSprite(species, form, gender, formarg, context, shiny);
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protected override string GetSpriteAllSecondary(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context) => 'c' + SpriteName.GetResourceStringSprite(species, form, gender, formarg, context, shiny);
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protected override string GetItemResourceName(int item) => 'b' + $"item_{item}";
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protected override Bitmap Unknown => Resources.b_unknown;
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protected override Bitmap GetEggSprite(ushort species) => species == (int)Species.Manaphy ? Resources.b_490_e : Resources.b_egg;
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public override Bitmap Hover => Resources.slotHover68;
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public override Bitmap View => Resources.slotView68;
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public override Bitmap Set => Resources.slotSet68;
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public override Bitmap Delete => Resources.slotDel68;
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public override Bitmap Transparent => Resources.slotTrans68;
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public override Bitmap Drag => Resources.slotDrag68;
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public override Bitmap UnknownItem => Resources.bitem_unk;
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public override Bitmap None => Resources.b_0;
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public override Bitmap ItemTM => Resources.bitem_tm;
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public override Bitmap ItemTR => Resources.bitem_tr;
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public override Bitmap ShadowLugia => Resources.b_249x;
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}
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