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https://github.com/kwsch/PKHeX
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95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
14 lines
397 B
C#
14 lines
397 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Exposes contest stat value setters.
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/// </summary>
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public interface IContestStats : IContestStatsReadOnly
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{
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new byte ContestCool { get; set; }
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new byte ContestBeauty { get; set; }
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new byte ContestCute { get; set; }
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new byte ContestSmart { get; set; }
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new byte ContestTough { get; set; }
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new byte ContestSheen { get; set; }
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}
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