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https://github.com/kwsch/PKHeX
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cbd039b18c
GameInfo has been the storage for the current Game Language environment When using GameInfo, only one environment is tracked at a time, which is initialized by the PKM editor (items, moves). Rework things to allow multiple filtered sources to exist, and keep the filtering logic in PKHeX.Core for reuse in other programs... ;) |
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BatchEditor.cs | ||
BatchEditor.Designer.cs | ||
BatchEditor.resx | ||
MemoryAmie.cs | ||
MemoryAmie.Designer.cs | ||
MemoryAmie.resx | ||
RibbonEditor.cs | ||
RibbonEditor.Designer.cs | ||
RibbonEditor.resx | ||
SuperTrainingEditor.cs | ||
SuperTrainingEditor.Designer.cs | ||
SuperTrainingEditor.resx | ||
Text.cs | ||
Text.Designer.cs | ||
Text.resx |