mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 02:43:13 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
77 lines
3 KiB
C#
77 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for converting a <see cref="string"/> for to future Generations.
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/// </summary>
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public static class StringConverter345
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{
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/// <summary>
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/// Trash Bytes for Generation 3->4
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/// </summary>
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/// <remarks>String buffers are reused, data is not cleared which yields the trash bytes.</remarks>
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private static ReadOnlySpan<byte> G4TransferTrashBytes => new byte[]
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{
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0x18, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0xA1, 0x0C, 0x02, 0xE0, 0xFF, // 2
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0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF, // 3
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0x54, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0xA1, 0x0C, 0x02, 0xE0, 0xFF, // 4
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0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF, // 5
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6
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0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF, // 7
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};
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private const int TrashByteLanguages = 6; // rows
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private const int TrashByteLayerWidth = 18; // columns
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public static ReadOnlySpan<byte> GetTrashBytes(int language)
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{
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language -= 2;
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if ((uint)language >= TrashByteLanguages)
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return ReadOnlySpan<byte>.Empty;
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var offset = language * TrashByteLayerWidth;
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return G4TransferTrashBytes.Slice(offset, TrashByteLayerWidth);
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}
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/// <summary>
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/// Remaps Gen5 Glyphs to unicode codepoint.
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/// </summary>
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/// <param name="buffer">Input characters to transfer in place</param>
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/// <returns>Remapped string</returns>
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public static void TransferGlyphs56(Span<byte> buffer)
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{
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var table = Glyph56;
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for (int i = 0; i < buffer.Length; i += 2)
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{
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var c = (char)ReadUInt16LittleEndian(buffer[i..]);
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if (table.TryGetValue(c, out c))
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WriteUInt16LittleEndian(buffer[i..], c);
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}
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}
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private static readonly Dictionary<char, char> Glyph56 = new()
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{
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{'\u2467', '\u00d7'}, // ×
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{'\u2468', '\u00f7'}, // ÷
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{'\u246c', '\uE08D'}, // …
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{'\u246d', '\uE08E'}, // ♂
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{'\u246e', '\uE08F'}, // ♀
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{'\u246f', '\uE090'}, // ♠
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{'\u2470', '\uE091'}, // ♣
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{'\u2471', '\uE092'}, // ♥
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{'\u2472', '\uE093'}, // ♦
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{'\u2473', '\uE094'}, // ★
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{'\u2474', '\uE095'}, // ◎
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{'\u2475', '\uE096'}, // ○
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{'\u2476', '\uE097'}, // □
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{'\u2477', '\uE098'}, // △
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{'\u2478', '\uE099'}, // ◇
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{'\u2479', '\uE09A'}, // ♪
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{'\u247a', '\uE09B'}, // ☀
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{'\u247b', '\uE09C'}, // ☁
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{'\u247d', '\uE09D'}, // ☂
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};
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}
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