PKHeX/PKHeX.Core/PKM/Interfaces/IAwakened.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

253 lines
8.4 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Exposes information about the amount of Awakened stat boosts gained.
/// </summary>
/// <remarks>Used only in LGP/E.</remarks>
public interface IAwakened
{
byte AV_HP { get; set; }
byte AV_ATK { get; set; }
byte AV_DEF { get; set; }
byte AV_SPE { get; set; }
byte AV_SPA { get; set; }
byte AV_SPD { get; set; }
}
public static class AwakeningUtil
{
/// <summary>
/// Sums all values.
/// </summary>
/// <param name="pk">Data to sum with</param>
public static int AwakeningSum(this IAwakened pk) => pk.AV_HP + pk.AV_ATK + pk.AV_DEF + pk.AV_SPE + pk.AV_SPA + pk.AV_SPD;
/// <summary>
/// Clears all values.
/// </summary>
/// <param name="pk">Data to clear from</param>
public static void AwakeningClear(this IAwakened pk) => pk.AwakeningSetAllTo(0);
/// <summary>
/// Sets all values to the maximum value.
/// </summary>
/// <param name="pk">Data to set values for</param>
public static void AwakeningMax(this IAwakened pk) => pk.AwakeningSetAllTo(Legal.AwakeningMax);
/// <summary>
/// Sets all values to the specified value.
/// </summary>
/// <param name="pk">Data to set values for</param>
/// <param name="value">Value to set all to</param>
public static void AwakeningSetAllTo(this IAwakened pk, byte value) => pk.AV_HP = pk.AV_ATK = pk.AV_DEF = pk.AV_SPE = pk.AV_SPA = pk.AV_SPD = value;
/// <summary>
/// Sets all values to the bare minimum legal value.
/// </summary>
/// <param name="pk">Data to set values for</param>
public static void AwakeningMinimum(this IAwakened pk)
{
if (pk is not PB7 pb7)
return;
Span<byte> result = stackalloc byte[6];
SetExpectedMinimumAVs(result, pb7);
AwakeningSetVisual(pb7, result);
}
/// <summary>
/// Sets all values to the specified value.
/// </summary>
/// <param name="pk">Data to set values for</param>
/// <param name="min">Minimum value to set</param>
/// <param name="max">Maximum value to set</param>
public static void AwakeningSetRandom(this IAwakened pk, byte min = 0, int max = Legal.AwakeningMax)
{
if (pk is not PB7 pb7)
return;
Span<byte> result = stackalloc byte[6];
SetExpectedMinimumAVs(result, pb7);
var rnd = Util.Rand;
foreach (ref var av in result)
{
var realMin = Math.Max(min, av);
var realMax = Math.Max(av, max);
av = (byte)rnd.Next(realMin, realMax + 1);
}
AwakeningSetVisual(pb7, result);
}
/// <summary>
/// Gets the awakening values according to their displayed order.
/// </summary>
/// <param name="pk">Data to set values for</param>
/// <param name="value">Value storage result</param>
public static void AwakeningGetVisual(IAwakened pk, Span<byte> value)
{
value[0] = pk.AV_HP;
value[1] = pk.AV_ATK;
value[2] = pk.AV_DEF;
value[3] = pk.AV_SPA;
value[4] = pk.AV_SPD;
value[5] = pk.AV_SPE;
}
/// <summary>
/// Sets the awakening values according to their displayed order.
/// </summary>
/// <param name="pk">Data to set values for</param>
/// <param name="value">Value storage to set from</param>
public static void AwakeningSetVisual(IAwakened pk, ReadOnlySpan<byte> value)
{
pk.AV_HP = value[0];
pk.AV_ATK = value[1];
pk.AV_DEF = value[2];
pk.AV_SPA = value[3];
pk.AV_SPD = value[4];
pk.AV_SPE = value[5];
}
/// <summary>
/// Gets if all values are within legal limits.
/// </summary>
/// <param name="pk">Data to check</param>
public static bool AwakeningAllValid(this IAwakened pk)
{
if (pk.AV_HP > Legal.AwakeningMax)
return false;
if (pk.AV_ATK > Legal.AwakeningMax)
return false;
if (pk.AV_DEF > Legal.AwakeningMax)
return false;
if (pk.AV_SPE > Legal.AwakeningMax)
return false;
if (pk.AV_SPA > Legal.AwakeningMax)
return false;
if (pk.AV_SPD > Legal.AwakeningMax)
return false;
return true;
}
/// <summary>
/// Sets one of the <see cref="IAwakened"/> values based on its index within the array.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Index to set to</param>
/// <param name="value">Value to set</param>
public static byte SetAV(this IAwakened pk, int index, byte value) => index switch
{
0 => pk.AV_HP = value,
1 => pk.AV_ATK = value,
2 => pk.AV_DEF = value,
3 => pk.AV_SPE = value,
4 => pk.AV_SPA = value,
5 => pk.AV_SPD = value,
_ => throw new ArgumentOutOfRangeException(nameof(index)),
};
/// <summary>
/// Sets one of the <see cref="IAwakened"/> values based on its index within the array.
/// </summary>
/// <param name="pk">Pokémon to check.</param>
/// <param name="index">Index to get</param>
public static byte GetAV(this IAwakened pk, int index) => index switch
{
0 => pk.AV_HP,
1 => pk.AV_ATK,
2 => pk.AV_DEF,
3 => pk.AV_SPE,
4 => pk.AV_SPA,
5 => pk.AV_SPD,
_ => throw new ArgumentOutOfRangeException(nameof(index)),
};
/// <summary>
/// Loads the <see cref="IAwakened"/> values to the input span.
/// </summary>
public static void GetAVs(this IAwakened pk, Span<byte> value)
{
if (value.Length != 6)
return;
value[0] = pk.AV_HP;
value[1] = pk.AV_ATK;
value[2] = pk.AV_DEF;
value[3] = pk.AV_SPE;
value[4] = pk.AV_SPA;
value[5] = pk.AV_SPD;
}
/// <summary>
/// Sets the values based on the current <see cref="PKM.IVs"/>.
/// </summary>
/// <param name="a">Accessor for setting the values</param>
/// <param name="pk">Retriever for IVs</param>
public static void SetSuggestedAwakenedValues(this IAwakened a, PKM pk)
{
Span<byte> result = stackalloc byte[6];
SetExpectedMinimumAVs(result, (PB7)a);
a.AV_HP = Legal.AwakeningMax;
a.AV_ATK = pk.IV_ATK == 0 ? result[1] : Legal.AwakeningMax;
a.AV_DEF = Legal.AwakeningMax;
a.AV_SPA = Legal.AwakeningMax;
a.AV_SPD = Legal.AwakeningMax;
a.AV_SPE = pk.IV_SPE == 0 ? result[5] : Legal.AwakeningMax;
}
public static bool IsAwakeningBelow(this IAwakened current, IAwakened initial) => !current.IsAwakeningAboveOrEqual(initial);
/// <summary>
/// Checks if the <see cref="current"/> has values greater or equal to the <see cref="initial"/>.
/// </summary>
public static bool IsAwakeningAboveOrEqual(this IAwakened current, IAwakened initial)
{
if (current.AV_HP < initial.AV_HP)
return false;
if (current.AV_ATK < initial.AV_ATK)
return false;
if (current.AV_DEF < initial.AV_DEF)
return false;
if (current.AV_SPA < initial.AV_SPA)
return false;
if (current.AV_SPD < initial.AV_SPD)
return false;
if (current.AV_SPE < initial.AV_SPE)
return false;
return true;
}
/// <summary>
/// Updates the <see cref="result"/> span with the expected minimum values for each <see cref="IAwakened"/> index.
/// </summary>
/// <param name="result">Stat results</param>
/// <param name="pk">Entity to check</param>
public static void SetExpectedMinimumAVs(Span<byte> result, PB7 pk)
{
// GO Park transfers start with 2 AVs for all stats.
// Every other encounter is either all 0, or can legally start at 0 (trades).
if (pk.Version == (int)GameVersion.GO)
result.Fill(GP1.InitialAV);
// Leveling up in-game adds 1 AV to a "random" index.
var start = pk.Met_Level;
var end = pk.CurrentLevel;
if (start == end)
return;
// Level up from met level to current level.
var nature = pk.Nature;
var character = pk.Characteristic;
var ec = pk.EncryptionConstant;
for (int i = start + 1; i <= end; i++)
{
var lm10 = i % 10;
var bits = (ec >> (3 * lm10)) & 7;
var index = PB7.GetRandomIndex((int)bits, character, nature);
++result[index];
}
}
}