mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
163 lines
4.7 KiB
C#
163 lines
4.7 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <inheritdoc cref="EncounterArea" />
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/// <summary>
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/// <see cref="GameVersion.Gen3"/> encounter area
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/// </summary>
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public sealed record EncounterArea3 : EncounterArea
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{
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public readonly int Rate;
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public readonly EncounterSlot3[] Slots;
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protected override IReadOnlyList<EncounterSlot3> Raw => Slots;
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public static EncounterArea3[] GetAreas(BinLinkerAccessor input, GameVersion game)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < result.Length; i++)
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result[i] = new EncounterArea3(input[i], game);
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return result;
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}
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public static EncounterArea3[] GetAreasSwarm(BinLinkerAccessor input, GameVersion game)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < result.Length; i++)
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result[i] = new EncounterArea3(input[i], game, SlotType.Swarm | SlotType.Grass);
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return result;
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}
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private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game) : base(game)
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{
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Location = ReadInt16LittleEndian(data);
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Type = (SlotType)data[2];
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Rate = data[3];
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Slots = ReadRegularSlots(data);
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}
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private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game, SlotType type) : base(game)
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{
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Location = ReadInt16LittleEndian(data);
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Type = type;
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Rate = data[3];
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Slots = ReadSwarmSlots(data);
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}
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private EncounterSlot3[] ReadRegularSlots(ReadOnlySpan<byte> data)
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{
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const int size = 10;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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var entry = data.Slice(offset, size);
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slots[i] = ReadRegularSlot(entry);
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}
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return slots;
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}
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private EncounterSlot3 ReadRegularSlot(ReadOnlySpan<byte> entry)
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{
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ushort species = ReadUInt16LittleEndian(entry);
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byte form = entry[2];
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byte slotNum = entry[3];
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byte min = entry[4];
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byte max = entry[5];
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byte mpi = entry[6];
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byte mpc = entry[7];
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byte sti = entry[8];
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byte stc = entry[9];
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return new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
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}
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private EncounterSlot3[] ReadSwarmSlots(ReadOnlySpan<byte> data)
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{
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const int size = 14;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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var entry = data.Slice(offset, size);
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slots[i] = ReadSwarmSlot(entry);
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}
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return slots;
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}
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private EncounterSlot3Swarm ReadSwarmSlot(ReadOnlySpan<byte> entry)
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{
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ushort species = ReadUInt16LittleEndian(entry);
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// form always 0
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byte slotNum = entry[3];
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byte min = entry[4];
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byte max = entry[5];
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var moves = new Moveset(
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ReadUInt16LittleEndian(entry[06..]),
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ReadUInt16LittleEndian(entry[08..]),
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ReadUInt16LittleEndian(entry[10..]),
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ReadUInt16LittleEndian(entry[12..])
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);
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return new EncounterSlot3Swarm(this, species, min, max, slotNum, moves);
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}
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public override IEnumerable<EncounterSlot3> GetMatchingSlots(PKM pk, EvoCriteria[] chain)
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{
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if (pk.Format != 3) // Met Location and Met Level are changed on PK3->PK4
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return GetSlotsFuzzy(chain);
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if (pk.Met_Location != Location)
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return Array.Empty<EncounterSlot3>();
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return GetSlotsMatching(chain, pk.Met_Level);
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}
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private IEnumerable<EncounterSlot3> GetSlotsMatching(EvoCriteria[] chain, int lvl)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (!slot.IsLevelWithinRange(lvl))
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break;
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yield return slot;
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break;
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}
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}
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}
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private IEnumerable<EncounterSlot3> GetSlotsFuzzy(EvoCriteria[] chain)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (slot.LevelMin > evo.LevelMax)
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break;
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yield return slot;
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break;
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}
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}
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}
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}
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