mirror of
https://github.com/kwsch/PKHeX
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6182f889a6
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end. Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added). |
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.. | ||
Areas | ||
Bulk | ||
Encounters | ||
Enums | ||
Evolutions | ||
Formatting | ||
Learnset | ||
LearnSource | ||
Moves | ||
Restrictions | ||
RNG | ||
Structures | ||
Tables | ||
Verifiers | ||
BinLinkerAccessor.cs | ||
Breeding.cs | ||
BulkGenerator.cs | ||
Core.cs | ||
LegalityAnalysis.cs | ||
LegalityAnalyzers.cs | ||
MoveList.cs | ||
MoveListSuggest.cs | ||
MoveSourceType.cs |