PKHeX/PKHeX.Core/Saves/Blocks/BlockInfo.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

89 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public abstract class BlockInfo
{
// General
public uint ID { get; protected init; }
public int Offset { get; protected init; }
public int Length { get; protected init; }
public string Summary => $"{ID:00}: {Offset:X5}-{Offset + Length - 1:X5}, {Length:X5}";
protected abstract bool ChecksumValid(Span<byte> data);
protected abstract void SetChecksum(Span<byte> data);
/// <summary>
/// Checks if the currently written checksum values are valid.
/// </summary>
/// <param name="blocks">Block info objects used for offset/length</param>
/// <param name="data">Complete data array</param>
/// <returns>True if checksums are valid, false if anything is invalid.</returns>
public static bool GetChecksumsValid(IEnumerable<BlockInfo> blocks, Span<byte> data)
{
foreach (var b in blocks)
{
if (b.Length + b.Offset > data.Length)
return false;
if (!b.ChecksumValid(data))
return false;
}
return true;
}
/// <summary>
/// Applies checksums to the <see cref="data"/> object based on the input blocks.
/// </summary>
/// <param name="blocks">Block info objects used for offset/length</param>
/// <param name="data">Complete data array</param>
public static void SetChecksums(IEnumerable<BlockInfo> blocks, Span<byte> data)
{
foreach (var b in blocks)
b.SetChecksum(data);
}
/// <summary>
/// Gets information pertaining to the checksum data for diagnostic purposes.
/// </summary>
/// <param name="blocks">Block info objects used for offset/length</param>
/// <param name="data">Complete data array</param>
/// <returns>Multi-line string with <see cref="Summary"/> data.</returns>
public static string GetChecksumInfo(IReadOnlyList<BlockInfo> blocks, Span<byte> data)
{
var invalid = GetInvalidBlockCount(blocks, data, out var list);
list.Add($"SAV: {blocks.Count - invalid}/{blocks.Count}");
return string.Join(Environment.NewLine, list);
}
private static int GetInvalidBlockCount(IReadOnlyList<BlockInfo> blocks, Span<byte> data, out List<string> list)
{
int invalid = 0;
list = new List<string>();
for (int i = 0; i < blocks.Count; i++)
{
if (blocks[i].Length + blocks[i].Offset > data.Length)
{
list.Add($"Block {i} Invalid Offset/Length.");
return invalid;
}
if (blocks[i].ChecksumValid(data))
continue;
invalid++;
list.Add($"Invalid: {i:X2} @ Region {blocks[i].Offset:X5}");
}
return invalid;
}
}
public static partial class Extensions
{
public static bool GetChecksumsValid(this IEnumerable<BlockInfo> blocks, Span<byte> data) => BlockInfo.GetChecksumsValid(blocks, data);
public static void SetChecksums(this IEnumerable<BlockInfo> blocks, Span<byte> data) => BlockInfo.SetChecksums(blocks, data);
public static string GetChecksumInfo(this IReadOnlyList<BlockInfo> blocks, Span<byte> data) => BlockInfo.GetChecksumInfo(blocks, data);
}
}